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    <image rdf:about="http://wiki.alkalianonymous.com/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>Alkali's D&D Experience</title>
        <link>http://wiki.alkalianonymous.com/</link>
        <url>http://wiki.alkalianonymous.com/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aarakocra</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:aarakocra&amp;rev=1714692847&amp;do=diff</link>
        <description>Aarakocra


Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world beyond—from the boundless vistas of the Elemental Plane of Air. They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien.</description>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aasimar</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:aasimar&amp;rev=1714692847&amp;do=diff</link>
        <description>Aasimar


Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ability_checks</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:ability_checks&amp;rev=1714692847&amp;do=diff</link>
        <description>Ability Checks

Typical Difficulty Classes
Task Difficulty    DC  Very easy    5  Easy    10  Medium    15  Hard    20  Very hard    25  Nearly impossible    30  
An ability check tests a character’s or monster’s innate talent and training in an effort to overcome a challenge. The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. When the outcome is uncertain, the dice determine the results.</description>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ability_scores_and_modifiers</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:ability_scores_and_modifiers&amp;rev=1714692847&amp;do=diff</link>
        <description>Ability Scores and Modifiers

Ability Scores and Modifiers
  Score    Modifier    Score    Modifier    1    -5    16-17    +3    2-3    -4    18-19    +4    4-5    -3    20-21    +5    6-7    -2    22-23    +6    8-9    -1    24-25    7    10-11    +0</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>absorb_elements</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:absorb_elements&amp;rev=1714692847&amp;do=diff</link>
        <description>Absorb Elements

1st-level abjuration

Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage

Range: Self

Components: S

Duration: 1 round


The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage o…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>acid_splash</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:acid_splash&amp;rev=1714692847&amp;do=diff</link>
        <description>Acid Splash

Conjuration Cantrip

Casting Time: 1 action

Range: 60 ft

Components: V,S

Duration: Instantaneous


You hurl a bubble of acid. Choose one creature you can see within range, or choose two creatures you can see within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.</description>
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        <title>actions_in_combat</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:actions_in_combat&amp;rev=1714692847&amp;do=diff</link>
        <description>Actions in Combat

When you take your action on your turn, you can take one of the actions presented here, an action you gained from your class or a special feature, or an action that you improvise. Many monsters have action options of their own in their stat blocks.</description>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>advantage_and_disadvantage</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:advantage_and_disadvantage&amp;rev=1714692847&amp;do=diff</link>
        <description>Advantage and Disadvantage

Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.</description>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aid</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:aid&amp;rev=1714692847&amp;do=diff</link>
        <description>Aid

2nd-level abjuration

Casting Time: 1 action

Range: 30 feet

Components: V,S,M (A tiny strip of white cloth)

Duration: 8 hours


Your spell bolsters your allies with toughness and
resolve. Choose up to three creatures within range.
Each target’s hit point maximum and current hit points
increase by 5 for the duration.</description>
    </item>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alarm</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:alarm&amp;rev=1714692847&amp;do=diff</link>
        <description>Alarm

1st-level abjuration (ritual)

Casting Time: 1 minute

Range: 30 feet

Components: V,S,M (a tiny bell and a piece of fine silver wire)

Duration: 8 hours


You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that w on’t set off the alarm. You also…</description>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alter_self</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:alter_self&amp;rev=1714692847&amp;do=diff</link>
        <description>Alter Self

2nd-level transmutation

Casting Time: 1 action

Range: Self

Components: V,S

Duration: Concentration, up to 1 hour


You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.</description>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animal_friendship</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:animal_friendship&amp;rev=1714692847&amp;do=diff</link>
        <description>Animal Friendship

1st-level enchantment

Casting Time: 1 action

Range: 30 ft

Components: V,S,M (a morsel of food)

Duration: 24 hr


This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell e…</description>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animal_messenger</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:animal_messenger&amp;rev=1714692847&amp;do=diff</link>
        <description>Animal Messenger

2nd-level enchantment (ritual)

Casting Time: 1 action

Range: 30 ft

Components: V,S,M (a morsel of food)

Duration: 24 hr


By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as a man or woman dressed in the uniform of the town guard or a red-haired dwarf wearing a poin…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animal_shapes</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:animal_shapes&amp;rev=1714692847&amp;do=diff</link>
        <description>Animal Shapes

8th-level transmutation

Casting Time: 1 action

Range: 30 ft

Components: V,S

Duration: Concentration, up to 24 hours


Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your actions to transform affected creatures into new forms.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animate_dead</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:animate_dead&amp;rev=1714692847&amp;do=diff</link>
        <description>Animate Dead

3rd-level necromancy

Casting Time: 1 minute

Range: 10 ft

Components: V,S,M (a drop of blood, a piece of flesh, and a pinch of bone dust)

Duration: Instantaneous


This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature’s …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animate_objects</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:animate_objects&amp;rev=1714692847&amp;do=diff</link>
        <description>Animate Objects

5th-level Transmutation

Casting Time: 1 action

Range: 120 feet

Components: V,S

Duration: Concentration, up to 1 minute


Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can’t animate any object larger than Huge. Each target animates and becomes a creature under your control until the spel…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:antilife_shell&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>antilife_shell</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:antilife_shell&amp;rev=1714692847&amp;do=diff</link>
        <description>Antilife Shell

5th-level abjuration

Casting Time: 1 action

Range: Self (10ft radius)

Components: V,S

Duration: Concentration, up to 1 hour


A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:antipathy_sympathy&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>antipathy_sympathy</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:antipathy_sympathy&amp;rev=1714692847&amp;do=diff</link>
        <description>Antipathy/Sympathy

8th-level enchantment

Casting Time: 1 hour

Range: 60 ft

Components: V,S,M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect)

Duration: 10 days


This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:arcane_lock&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arcane_lock</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:arcane_lock&amp;rev=1714692847&amp;do=diff</link>
        <description>Arcane Lock

2nd-level Abjuration

Casting Time: 1 action

Range: Touch

Components: V,S,M (gold dust worth at least 25 gp, which the spell consumes)

Duration: Until dispelled


You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:augury&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>augury</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:augury&amp;rev=1714692847&amp;do=diff</link>
        <description>Augury

2nd-level divination (ritual)

Casting Time: 1 minute

Range: Self

Components: V,S,M (specially marked sticks, bones, or similar tokens worth at least 25 gp)

Duration: Instantaneous


By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible …</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:aura_of_vitality&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aura_of_vitality</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:aura_of_vitality&amp;rev=1714692847&amp;do=diff</link>
        <description>Aura of Vitality

3rd-level evocation

Casting Time: 1 action

Range: Self (30-foot radius)

Components: V

Duration: Concentration, up to 1 minute


Healing energy radiates from you in an aura with a 30-foot radius.

Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:awaken&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>awaken</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:awaken&amp;rev=1714692847&amp;do=diff</link>
        <description>Awaken

5th-level transmutation

Casting Time: 8 hours

Range: Touch

Components: V,S,M (an agate worth at least 1,000 gp, which the spell consumes)

Duration: Instantaneous


After spending the casting time tracing magical pathways within a precious gemstone, you touch a huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:backgrounds&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>backgrounds</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:backgrounds&amp;rev=1714692847&amp;do=diff</link>
        <description>Backgrounds

Acolyte

You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:bane&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bane</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:bane&amp;rev=1714692847&amp;do=diff</link>
        <description>Bane

1st-level Enchantment

Casting Time: 1 action

Range: 30 feet

Components: V,S,M (a drop of blood)

Duration: Concentration, up to 1 minute


Up to three creatures of your choice that you can see
within range must make Charisma saving throws.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:banishment&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>banishment</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:banishment&amp;rev=1714692847&amp;do=diff</link>
        <description>Banishment

4th-level abjuration

Casting Time: 1 action

Range: 60 ft

Components: V,S,M (an item distasteful to the target)

Duration: Concentration up to 1 minute


You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:barkskin&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>barkskin</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:barkskin&amp;rev=1714692847&amp;do=diff</link>
        <description>Barkskin

2nd-level transmutation

Casting Time: 1 action

Range: Touch

Components: V,S,M (a handful of oak bark)

Duration: Concentration, up to 1 hour


You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:beast_bond&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beast_bond</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:beast_bond&amp;rev=1714692847&amp;do=diff</link>
        <description>Beast Bond

1st-level divination

Casting Time: 1 action

Range: Touch

Components: V,S,M (a bit of fur wrapped in a cloth)

Duration: Concentration, up to 10 minutes


You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic message…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:beast_sense&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beast_sense</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:beast_sense&amp;rev=1714692847&amp;do=diff</link>
        <description>Beast Sense

2nd-level divination (ritual)

Casting Time: 1 action

Range: Touch

Components: S

Duration: Concentration, up to 1 hour


You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:bigby_s_hand&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bigby_s_hand</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:bigby_s_hand&amp;rev=1714692847&amp;do=diff</link>
        <description>Bigby's Hand

5th-level Evocation

Casting Time: 1 action

Range: 120 feet

Components: V,S,M (an eggshell and a snakeskin glove)

Duration: Concentration, up to 1 minute


You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s duration, and it moves at your command, mimicking the movements of your own hand.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:blade_ward&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blade_ward</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:blade_ward&amp;rev=1714692847&amp;do=diff</link>
        <description>Blade Ward

Abjuration Cantrip

Casting Time: 1 action

Range: Self

Components: V,S

Duration: 1 round


You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:bless&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bless</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:bless&amp;rev=1714692847&amp;do=diff</link>
        <description>Bless

1st-level enchantment

Casting Time: 1 action

Range: 30 feet

Components: V,S,M (a sprinkling of holy water)

Duration: Concentration, up to 1 minute


You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:blight&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blight</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:blight&amp;rev=1714692847&amp;do=diff</link>
        <description>Blight

4th-level necromancy

Casting Time: 1 action

Range: 30 ft

Components: V,S

Duration: Instantaneous


Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs. If you target a plant creature or a magical plant, it makes th…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:blindness&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blindness</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:blindness&amp;rev=1714692847&amp;do=diff</link>
        <description>Blindness

2nd-level necromancy

Casting Time: 1 action

Range: 30 feet

Components: V

Duration: 1 minute


You can blind or deafen a foe. Choose one creature that
you can see within range to make a Constitution saving
throw. If it fails, the target is either blinded or deafened
(your choice) for the duration. At the end o f each of its
turns, the target can make a Constitution saving throw.
On a success, the spell ends.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:blink&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blink</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:blink&amp;rev=1714692847&amp;do=diff</link>
        <description>Blink

3rd-level Transmutation

Casting Time: 1 action

Range: Self

Components: V,S

Duration: 1 minute


Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane).</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:bones_of_the_earth&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bones_of_the_earth</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:bones_of_the_earth&amp;rev=1714692847&amp;do=diff</link>
        <description>Bones of the Earth

6th-level transmutation

Casting Time: 1 action

Range: 120 ft

Components: V

Duration: Instantaneous


You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and 30 hit…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:booming_blade&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>booming_blade</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:booming_blade&amp;rev=1714692847&amp;do=diff</link>
        <description>Booming Blade

Evocation Cantrip

Casting Time: 1 action

Range: 5 ft

Components: V,M (a weapon)

Duration: 1 round


As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:bugbear&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bugbear</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:bugbear&amp;rev=1714692847&amp;do=diff</link>
        <description>Bugbear

In some campaigns, humanoids normally regarded as sinister threats can emerge to adventure alongside humans and the other standard races. This section is aimed at those who wish to expand the race selections for their campaigns beyond the typical folk of D&amp;D.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:burning_hands&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>burning_hands</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:burning_hands&amp;rev=1714692847&amp;do=diff</link>
        <description>Burning Hands

1st-level Evocation

Casting Time: 1 action

Range: Self (15-foot cone)

Components: V,S

Duration: Instantaneous


As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:call_lightning&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>call_lightning</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:call_lightning&amp;rev=1714692847&amp;do=diff</link>
        <description>Call Lightning

3rd-level conjuration

Casting Time: 1 action

Range: 120 ft

Components: V,S

Duration: Concentration, up to 10 minutes


A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:centaur&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>centaur</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:centaur&amp;rev=1714692847&amp;do=diff</link>
        <description>Centaur


In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and the freedom to travel. As much as they can, centaurs run—in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them, until the next wall looms in their path and brings them to a stop.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:changeling&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>changeling</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:changeling&amp;rev=1714692847&amp;do=diff</link>
        <description>Changeling


Changelings can shift their forms with a thought. Many changelings use this gift as a form of artistic and emotional expression. It’s also an invaluable tool for grifters, spies, and others who wish to deceive. This leads many people to treat changelings with suspicion.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:charm_monster&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>charm_monster</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:charm_monster&amp;rev=1714692847&amp;do=diff</link>
        <description>Charm Monster

4th-level enchantment

Casting Time: 1 action

Range: 30 ft

Components: V,S

Duration: 1 hour


You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was ch…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:charm_person&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>charm_person</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:charm_person&amp;rev=1714692847&amp;do=diff</link>
        <description>Charm Person

1st-level Enchantment

Casting Time: 1 action

Range: 30 feet

Components: V,S

Duration: 1 hour


You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creatu…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:chill_touch&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chill_touch</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:chill_touch&amp;rev=1714692847&amp;do=diff</link>
        <description>Chill Touch

Necromancy Cantrip

Casting Time: 1 action

Range: 120 ft

Components: V,S

Duration: 1 round


You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rol…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:chromatic_orb&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chromatic_orb</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:chromatic_orb&amp;rev=1714692847&amp;do=diff</link>
        <description>Chromatic Orb

1st-level evocation

Casting Time: 1 action

Range: 90 ft

Components: V,S,M (a diamond worth at least 50 gp)

Duration: Instantaneous


You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you choose.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:clairvoyance&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clairvoyance</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:clairvoyance&amp;rev=1714692847&amp;do=diff</link>
        <description>Clairvoyance

3rd-level divination

Casting Time: 10 minutes

Range: 1 mile

Components: V,S,M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for scrying)

Duration: Concentration, up to 10 minutes


You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for …</description>
    </item>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>classes</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:classes&amp;rev=1714692847&amp;do=diff</link>
        <description>Classes

	* Artificer
	* Barbarian
	* Bard
	* Cleric
	* Druid
	* Fighter
	* Monk
	* Paladin
	* Ranger
	* Rogue
	* Sorcerer
	* Warlock
	* Wizard</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:cleric&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cleric</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:cleric&amp;rev=1714692847&amp;do=diff</link>
        <description>The Cleric

----------

Progression --- Starting Information --- Class Features(Spellcasting) --- Divine Domains

----------

Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with an inner light that spills out to heal his battle-worn companions.

Chanting a song of glory, a dwarf swings his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe’s fall.&lt;a id=&quot;knowledge&quot;&gt;&lt;/a&gt;&lt;a id=&quot;life&quot;&gt;&lt;/a&gt;&lt;a id=&quot;l…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cleric_spells</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:cleric_spells&amp;rev=1714692847&amp;do=diff</link>
        <description>1st Level Spells

Cure Wounds: Heals one adjacent party member for 1d8 hp + WIS modifier. Every level above heals an additional 1d8 hp.

Healing Word: As a bonus action, heals a party member within a range (I have to look this up) for 1d4 hp + WIS modifier. Every level above 1st heals an additional 1d4 hp.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>color_spray</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:color_spray&amp;rev=1714692847&amp;do=diff</link>
        <description>Color Spray

1st-level illusion

Casting Time: 1 action

Range: 15ft cone from self

Components: V,S,M (a pinch of powder or sand that is colored red, yellow, and blue)

Duration: 1 round


A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that ca…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:combat&amp;rev=1714692847&amp;do=diff</link>
        <description>Chapter 9: Combat

	* The Order of Combat
	* Movement and Position
	* Actions in Combat
	* Making an Attack
	* Cover
	* Damage and Healing
	* Mounted Combat
	* Underwater Combat

The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a wizard’s spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pai…</description>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>command</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:command&amp;rev=1714692847&amp;do=diff</link>
        <description>Command

1st-level enchantment

Casting Time: 1 action

Range: 60 ft

Components: V

Duration: 1 round


You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>commune_with_nature</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:commune_with_nature&amp;rev=1714692847&amp;do=diff</link>
        <description>Commune With Nature

5th-level divination (ritual)

Casting Time: 1 minute

Range: Self

Components: V,S

Duration: Instantaneous


You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in dungeons and towns. You instantl…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>comprehend_languages</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:comprehend_languages&amp;rev=1714692847&amp;do=diff</link>
        <description>Comprehend Languages

1st-level divination (ritual)

Casting Time: 1 action

Range: Self

Components: V,S,M (a pinch of soot and salt)

Duration: 1 hour


For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface of which the words are written. It takes about 1 minute to read one page of text. This spell doesn’t decode…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conditions</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:conditions&amp;rev=1714692847&amp;do=diff</link>
        <description>Conditions

Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cone_of_cold</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:cone_of_cold&amp;rev=1714692847&amp;do=diff</link>
        <description>Cone of Cold

5th-level evocation

Casting Time: 1 action

Range: Self (60-foot cone)

Components: V,S,M (a small crystal or glass cone)

Duration: Instantaneous


A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.</description>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>confusion</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:confusion&amp;rev=1714692847&amp;do=diff</link>
        <description>Confusion

4th-level enchantment

Casting Time: 1 action

Range: 90 ft

Components: V,S,M (three nut shells)

Duration: Concentration, up to 1 minute


This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conjure_animals</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:conjure_animals&amp;rev=1714692847&amp;do=diff</link>
        <description>Conjure Animals

3rd-level conjuration

Casting Time: 1 action

Range: 60 ft

Components: V,S

Duration: Concentration, up to 1 hour


You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:</description>
    </item>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conjure_elemental</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:conjure_elemental&amp;rev=1714692847&amp;do=diff</link>
        <description>Conjure Elemental

5th-level conjuration

Casting Time: 1 minute

Range: 90 feet

Components: V,S,M (burning incense for air, soft clay for earth, sulfur and phosphorous for fire, or water and sand for water

Duration: Concentration, up to 1 hour


You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conjure_fey</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:conjure_fey&amp;rev=1714692847&amp;do=diff</link>
        <description>Conjure Fey

6th-level conjuration

Casting Time: 1 minute

Range: 90 ft

Components: V,S

Duration: Concentration, up to 1 hr


You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends. The fey creature is friendly to you and your companions for the duration. Roll initiati…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conjure_minor_elementals</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:conjure_minor_elementals&amp;rev=1714692847&amp;do=diff</link>
        <description>Conjure Minor Elementals

4th-level conjuration

Casting Time: 1 minute

Range: 90 ft

Components: V,S

Duration: Concentration, up to 1 hour


You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conjure_woodland_beings</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:conjure_woodland_beings&amp;rev=1714692847&amp;do=diff</link>
        <description>Conjure Woodland Beings

4th-level conjuration

Casting Time: 1 action

Range: 60 ft

Components: V,S,M (one holly berry per creature summoned)

Duration: Concentration, up to 1 hour


You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>contact_other_plane</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:contact_other_plane&amp;rev=1714692847&amp;do=diff</link>
        <description>Contact Other Plane

5th-level Divination (ritual)

Casting Time: 1 minute

Range: Self

Components: V

Duration: 1 minute


You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can’t take …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>contagion</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:contagion&amp;rev=1714692847&amp;do=diff</link>
        <description>Contagion

5th-level necromancy

Casting Time: 1 action

Range: Touch

Components: V,S

Duration: 7 days


Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is poisoned.

At the end of each of the poisoned target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer poisoned, and the spell ends. If the target fails three of these saves, the target is no longer pois…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>continual_flame</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:continual_flame&amp;rev=1714692847&amp;do=diff</link>
        <description>Continual Flame

2nd-level evocation

Casting Time: 1 action

Range: Touch

Components: V,S,M (ruby dust worth 50 gp, which the spell consumes)

Duration: Until Dispelled


A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>control_flames</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:control_flames&amp;rev=1714692847&amp;do=diff</link>
        <description>Control Flames

Transmutation cantrip

Casting Time: 1 action

Range: 60 ft

Components: S

Duration: Instantaneous or 1 hr (see below)


You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>control_water</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:control_water&amp;rev=1714692847&amp;do=diff</link>
        <description>Control Water

4th-level transmutation

Casting Time: 1 action

Range: 300 ft

Components: V,S,M (a drop of water and a pinch of dust)

Duration: Concentration, up to 10 minutes


Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>control_weather</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:control_weather&amp;rev=1714692847&amp;do=diff</link>
        <description>Control Weather

8th-level transmutation

Casting Time: 10 minutes

Range: Self (5-mile radius)

Components: V,S,M (burning incense and bits of earth and wood mixed in water)

Duration: Concentration, up to 8 hours


You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>control_winds</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:control_winds&amp;rev=1714692847&amp;do=diff</link>
        <description>Control Winds

5th-level transmutation

Casting Time: 1 action

Range: 300 ft

Components: V,S

Duration: Concentration, up to 1 hour


You take control of the air in a 100-foot cube that you can see within range. Choose one of the following effects when you cast the spell. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. You can also use your action to temporarily halt the effect or to restart one you’ve halted.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:counterspell&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>counterspell</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:counterspell&amp;rev=1714692847&amp;do=diff</link>
        <description>Counterspell

3rd-level Abjuration

Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell

Range: 60 feet

Components: S

Duration: Instantaneous


You attempt to interrupt a creature in the process of casting a spell.  If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect.  If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability.  The DC equals 10 + the spell's l…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:cover&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cover</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:cover&amp;rev=1714692847&amp;do=diff</link>
        <description>Cover

Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.

There are three degrees of cover. If a target is behind multiple sources of cover, only the most protective degree of cover applies; the degrees aren't added together. For example, if a target is behind a creature that gives half cover and a tree trunk that gi…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:create_bonfire&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>create_bonfire</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:create_bonfire&amp;rev=1714692847&amp;do=diff</link>
        <description>Create Bonfire

Conjuration cantrip

Casting Time: 1 action

Range: 60 ft

Components: V,S

Duration: Concentration, up to 1 minute


You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfire’s space for the first time on a turn or ends its tur…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:create_or_destroy_water&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>create_or_destroy_water</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:create_or_destroy_water&amp;rev=1714692847&amp;do=diff</link>
        <description>Create or Destroy Water

1st-level transmutation

Casting Time: 1 action

Range: 30 ft

Components: V,S,M (a drop of water if creating water, or a few grains of sand if destroying it)

Duration: Instantaneous


You either create or destroy water. Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area. Destroy Water. You destroy up to 10 gallons of w…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:cure_wounds&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cure_wounds</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:cure_wounds&amp;rev=1714692847&amp;do=diff</link>
        <description>Cure Wounds

1st-level evocation

Casting Time: 1 action

Range: Touch

Components: V,S

Duration: Instantaneous


A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>damage_and_healing</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:damage_and_healing&amp;rev=1714692847&amp;do=diff</link>
        <description>Damage and Healing

Injury and the risk of death are constant companions of those who explore the worlds of D&amp;D. The thrust of a sword, a well-placed arrow, or a blast of flame from a fireball spell all have the potential to damage, or even kill, the hardiest of creatures.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:dancing_lights&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dancing_lights</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:dancing_lights&amp;rev=1714692847&amp;do=diff</link>
        <description>Dancing Lights

Evocation Cantrip

Casting Time: 1 action

Range: 120 ft

Components: V,S,M (a bit of phosphorous or wychwood, or a glowworm)

Duration: Concentration, up to 1 minute


You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radi…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:darkvision&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>darkvision</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:darkvision&amp;rev=1714692847&amp;do=diff</link>
        <description>Darkvision

2nd-level transmutation

Casting Time: 1 action

Range: Touch

Components: V,S,M (either a pinch of dried carrot or an agate)

Duration: 8 hr


You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:daylight&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>daylight</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:daylight&amp;rev=1714692847&amp;do=diff</link>
        <description>Daylight

3rd-level evocation

Casting Time: 1 action

Range: 60 ft

Components: V,S

Duration: 1 hour


A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you chose a point on an object you are holding or one that isn’t being worn or carried, the light shines from the object with and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, b…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>detect_magic</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:detect_magic&amp;rev=1714692847&amp;do=diff</link>
        <description>Detect Magic

1st-level Divination (ritual)

Casting Time: 1 action

Range: Self

Components: V,S

Duration: Concentration, up to 10 minutes


For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:detect_poison_and_disease&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>detect_poison_and_disease</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:detect_poison_and_disease&amp;rev=1714692847&amp;do=diff</link>
        <description>Detector Poison and Disease

1st-level divination (ritual)

Casting Time: 1 action

Range: Self

Components: V,S,M (a yew leaf)

Duration: Concentration, up to 10 minutes


For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case. The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lea…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>detect_thoughts</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:detect_thoughts&amp;rev=1714692847&amp;do=diff</link>
        <description>Detect Thoughts

2nd-level Divination

Casting Time: 1 action

Range: Self

Components: V,S,M (a copper piece)

Duration: Concentration, up to 1 minute


For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:dimension_door&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dimension_door</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:dimension_door&amp;rev=1714692847&amp;do=diff</link>
        <description>Dimension Door

4th-level conjuration

Casting Time: 1 action

Range: 500 ft

Components: V

Duration: Instantaneous


You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300 feet.” You can bring along objects as long as their weig…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:disguise_self&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disguise_self</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:disguise_self&amp;rev=1714692847&amp;do=diff</link>
        <description>Disguise Self

1st-level illusion

Casting Time: 1 action

Range: Self

Components: V,S

Duration: 1 hour


You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illus…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:dispel_magic&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dispel_magic</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:dispel_magic&amp;rev=1714692847&amp;do=diff</link>
        <description>Dispel Magic

3rd-level abjuration

Casting Time: 1 action

Range: 120 ft

Components: V,S

Duration: Instantaneous


Choose any creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>divination</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:divination&amp;rev=1714692847&amp;do=diff</link>
        <description>Divination

4th-level Divination (ritual)

Casting Time: 1 action

Range: Self

Components: V,S,M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes)

Duration: Instantaneous


Your magic and an offering put you in contact with a god or a god’s servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dominate_beast</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:dominate_beast&amp;rev=1714692847&amp;do=diff</link>
        <description>Dominate Beast

4th-level enchantment

Casting Time: 1 action

Range: 60 ft

Components: V,S

Duration: Concentration, up to 1 minute


You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existenc…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:dragonborn&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dragonborn</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:dragonborn&amp;rev=1714692847&amp;do=diff</link>
        <description>Dragonborn


Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>druid</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:druid&amp;rev=1714692847&amp;do=diff</link>
        <description>The Druid

----------

Progression --- Starting Information --- Class Features(Spellcasting) --- Druid Circles

----------

Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.

Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye …</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:druidcraft&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>druidcraft</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:druidcraft&amp;rev=1714692847&amp;do=diff</link>
        <description>Druidcraft

Transmutation Cantrip

Casting Time: 1 action

Range: 30 feet

Components: V,S

Duration: Instantaneous


Whispering to the spirits of nature, you create one of the following effects within range:

	* You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:druid_grove&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>druid_grove</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:druid_grove&amp;rev=1714692847&amp;do=diff</link>
        <description>Druid Grove

6th-level abjuration

Casting Time: 10 minutes

Range: Touch

Components: V,S,M (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon)

Duration: 24 hours


You invoke the spirits of nature to protect an area outdoors or underground. The area can be as small as a 30-foot-cube or as large as a 90-foot-cube. Buildings and other structures are excluded from the affected area. If you cast this spell in the same area every day for a …</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:dust_devil&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dust_devil</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:dust_devil&amp;rev=1714692847&amp;do=diff</link>
        <description>Dust Devil

2nd-level conjuration

Casting Time: 1 action

Range: 60 ft

Components: V,S,M (a pinch of dust)

Duration: Concentration, up to 1 minute


Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:dwarf&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dwarf</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:dwarf&amp;rev=1714692847&amp;do=diff</link>
        <description>Dwarf


Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:earthbind&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>earthbind</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:earthbind&amp;rev=1714692847&amp;do=diff</link>
        <description>Earthbind

2nd-level transmutation

Casting Time: 1 action

Range: 300 ft

Components: V

Duration: Concentration, up to 1 minute


Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell descends at 60 feet per round until it reaches the ground or the spell ends.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:earthquake&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>earthquake</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:earthquake&amp;rev=1714692847&amp;do=diff</link>
        <description>Earthquake

8th-level evocation

Casting Time: 1 action

Range: 500 ft

Components: V,S,M (a pinch of dirt, a piece of rock, and a lump of clay)

Duration: Concentration, up to 1 minute


You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot- radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>earth_tremor</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:earth_tremor&amp;rev=1714692847&amp;do=diff</link>
        <description>Earth Tremor

1st-level evocation

Casting Time: 1 action

Range: 10 ft

Components: V,S

Duration: Instantaneous


You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:eldritch_blast&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eldritch_blast</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:eldritch_blast&amp;rev=1714692847&amp;do=diff</link>
        <description>Eldritch Blast

Evocation Cantrip

Casting Time: 1 action

Range: 120 ft

Components: V,S

Duration: Instantaneous


A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:elemental_bane&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elemental_bane</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:elemental_bane&amp;rev=1714692847&amp;do=diff</link>
        <description>Elemental Bane

4th-level transmutation

Casting Time: 1 action

Range: 90 ft

Components: V,S

Duration: Concentration, up to 1 minute


Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, or thunder. The target must succeed on a Constitution saving throw or be affected by the spell for its duration. The first time each turn the affected target takes damage of the chosen type, the target takes an extra 2d6 damage of that type.…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:elemental_weapon&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elemental_weapon</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:elemental_weapon&amp;rev=1714692847&amp;do=diff</link>
        <description>Elemental Weapon

3rd-level transmutation

Casting Time: 1 action

Range: Touch

Components: V,S

Duration: Concentration, up to 1 hour


A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:elf&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elf</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:elf&amp;rev=1714692847&amp;do=diff</link>
        <description>Elf


Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:enhance_ability&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enhance_ability</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:enhance_ability&amp;rev=1714692847&amp;do=diff</link>
        <description>Enhance Ability

2nd-level transmutation

Casting Time: 1 action

Range: Touch

Components: V,S,M (fur or feather from a beast)

Duration: Concentration, up to 1 hour


You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects: the target gains the effect until the spell ends.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:enlarge_reduce&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enlarge_reduce</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:enlarge_reduce&amp;rev=1714692847&amp;do=diff</link>
        <description>Enlarge/Reduce

2nd-level transmutation

Casting Time: 1 action

Range: 30 ft.

Components: V,S,M (a pinch of powdered iron)

Duration: Concentration, up to 1 minute


You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:entangle&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>entangle</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:entangle&amp;rev=1714692847&amp;do=diff</link>
        <description>Entangle

1st-level Conjuration

Casting Time: 1 action

Range: 90 feet

Components: V,S

Duration: Concentration, up to 1 minute


Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:erupting_earth&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>erupting_earth</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:erupting_earth&amp;rev=1714692847&amp;do=diff</link>
        <description>Erupting earth

3rd-level transmutation

Casting Time: 1 action

Range: 120 ft

Components: V,S,M (a piece of obsidian)

Duration: Instantaneous


Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:faerie_fire&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>faerie_fire</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:faerie_fire&amp;rev=1714692847&amp;do=diff</link>
        <description>Faerie Fire

1st-level evocation

Casting Time: 1 action

Range: 60 ft

Components: V

Duration: Concentration, up to 1 minute


Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:feats&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>feats</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:feats&amp;rev=1714692847&amp;do=diff</link>
        <description>Feats

Just use the table of contents to navigate ☛

(This is not an exhaustive list of available feats.)

----------

Actor

Skilled at mimicry and dramatics, you gain the following benefits:

Increase your Charisma score by 1, to a maximum of 20.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:feeblemind&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>feeblemind</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:feeblemind&amp;rev=1714692847&amp;do=diff</link>
        <description>Feeblemind

8th-level enchantment

Casting Time: 1 action

Range: 150 ft

Components: V,S,M (a handful of clay, crystal, glass, or mineral spheres)

Duration: Instantaneous


You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:feign_death&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>feign_death</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:feign_death&amp;rev=1714692847&amp;do=diff</link>
        <description>Feign Death

3rd-level necromancy (ritual)

Casting Time: 1 action

Range: Touch

Components: V,S,M (a pinch of graveyard dirt)

Duration: 1 hour


You touch a willing creature and put it into a cataleptic state that is indistinguishable from death. For the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status. The target is blinded and incapacitated, and its sp…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:find_familiar&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>find_familiar</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:find_familiar&amp;rev=1714692847&amp;do=diff</link>
        <description>Find Familiar

1st-level conjuration (ritual)

Casting Time: 1 hour

Range: 10 ft

Components: V,S,M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)

Duration: Instantaneous


You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk. lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar ha…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:find_the_path&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>find_the_path</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:find_the_path&amp;rev=1714692847&amp;do=diff</link>
        <description>Find the Path

6th-level divination

Casting Time: 1 minute

Range: Self

Components: V,S,M (a set of divinatory tools -- such as bones, ivory sticks, cards, teeth, or carved bones -- worth 100 gp and an object from the location you wish to find)

Duration:</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:find_traps&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>find_traps</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:find_traps&amp;rev=1714692847&amp;do=diff</link>
        <description>Find Traps

2nd-level divination

Casting Time: 1 action

Range: 120 ft

Components: V,S

Duration: Instantaneous


You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit tr…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:firbolg&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>firbolg</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:firbolg&amp;rev=1714692847&amp;do=diff</link>
        <description>Firbolg


Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.



















Humble Guardians</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:fireball&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fireball</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:fireball&amp;rev=1714692847&amp;do=diff</link>
        <description>Fireball

3rd-level Evocation

Casting Time: 1 action

Range: 150 feet

Components: V,S,M (a tiny ball of bat guano and sulfur)

Duration: Instantaneous


A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:fire_bolt&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire_bolt</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:fire_bolt&amp;rev=1714692847&amp;do=diff</link>
        <description>Firebolt

Evocation cantrip

Casting Time: 1 action

Range: 120 feet

Components: V,S

Duration: Instantaneous


You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:fire_shield&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire_shield</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:fire_shield&amp;rev=1714692847&amp;do=diff</link>
        <description>Fire Shield

4th-level evocation

Casting Time: 1 action

Range: Self

Components: V,S,M (a bit of phosphorus or a firefly)

Duration: 10 minutes


Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:fire_storm&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire_storm</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:fire_storm&amp;rev=1714692847&amp;do=diff</link>
        <description>Fire Storm

7th-level evocation

Casting Time: 1 action

Range: 150 ft

Components: V,S

Duration: Instantaneous


A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damag…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:flame_arrows&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flame_arrows</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:flame_arrows&amp;rev=1714692847&amp;do=diff</link>
        <description>Flame Arrows

3rd-level transmutation

Casting Time: 1 action

Range: Touch

Components: V,S

Duration: Concentration, up to 1 hour


You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:flame_blade&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flame_blade</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:flame_blade&amp;rev=1714692847&amp;do=diff</link>
        <description>Flame Blade

2nd-level evocation

Casting Time: 1 bonus action

Range: Self

Components: V,S,M (leaf of sumac)

Duration: Concentration, up to 10 minutes


You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage. T…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:flaming_sphere&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flaming_sphere</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:flaming_sphere&amp;rev=1714692847&amp;do=diff</link>
        <description>Flaming Sphere

2nd-level Conjuration

Casting Time: 1 action

Range: 60 feet

Components: V,S,M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)

Duration: Concentration, up to 1 minute


A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much dam…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:flesh_to_stone&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flesh_to_stone</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:flesh_to_stone&amp;rev=1714692847&amp;do=diff</link>
        <description>Flesh to Stone

6th-level transmutation

Casting Time: 1 action

Range: 60 feet

Components: V,S,M (a pinch of lime, water, and earth)

Duration: Concentration, up to 1 minute


You attempt to turn one creature that you can see within range into stone. If the Targets body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is Restrained as its flesh begins to harden. On a successful save, the creature isn't affected.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:fly&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fly</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:fly&amp;rev=1714692847&amp;do=diff</link>
        <description>Fly

3rd-level transmutation

Casting Time: 1 action

Range: Touch

Components: V,S,M (a wing feather from any bird)

Duration: Concentration, up to 10 minutes


You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:fog_cloud&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fog_cloud</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:fog_cloud&amp;rev=1714692847&amp;do=diff</link>
        <description>Fog Cloud

1st-level conjuration

Casting Time: 1 action

Range: 120 ft

Components: V,S

Duration: Concentration, up to 1 hour


You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured, It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:foresight&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>foresight</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:foresight&amp;rev=1714692847&amp;do=diff</link>
        <description>Foresight

9th-level divination

Casting Time: 1 minute

Range: Touch

Components: V,S,M (a hummingbird feather)

Duration: 8 hours


You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. This spell immediately ends if you cast it again before…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:freedom_of_movement&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>freedom_of_movement</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:freedom_of_movement&amp;rev=1714692847&amp;do=diff</link>
        <description>Freedom of Movement

4th-level abjuration

Casting Time: 1 action

Range: Touch

Components: V,S,M (a leather strap, bound around the arm or a similar appendage)

Duration: 1 hour


You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained. The target can also spend 5 feet of movement to automatically escape from nonmagical …</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:friends&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>friends</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:friends&amp;rev=1714692847&amp;do=diff</link>
        <description>Friends

Enchantment Cantrip

Casting Time: 1 action

Range: Self

Components: S,M (a small amount of makeup applied to the face as this spell is cast)

Duration: Concentration, up to 1 minute


For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another cr…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:frostbite&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>frostbite</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:frostbite&amp;rev=1714692847&amp;do=diff</link>
        <description>Frostbite

Evocation cantrip

Casting Time: 1 action

Range: 60 ft

Components: V,S

Duration: Instantaneous


You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:geas&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>geas</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:geas&amp;rev=1714692847&amp;do=diff</link>
        <description>Geas

5th-level enchantment

Casting Time: 1 minute

Range: 60 ft

Components: V

Duration: 30 days


You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner direct…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:genasi&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>genasi</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:genasi&amp;rev=1714692847&amp;do=diff</link>
        <description>Genasi


Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:gentle_repose&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gentle_repose</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:gentle_repose&amp;rev=1714692847&amp;do=diff</link>
        <description>Gentle Repose

2nd-level necromancy (ritual)

Casting Time: 1 action

Range: Touch

Components: V,S,M (a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration)

Duration: 10 days


You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don’t c…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:giant_insect&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>giant_insect</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:giant_insect&amp;rev=1714692847&amp;do=diff</link>
        <description>Giant Insect

4th-level transmutation

Casting Time: 1 action

Range: 30 ft

Components: V,S

Duration: Concentration, up to 10 minutes


You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat, they act o…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:gith&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gith</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:gith&amp;rev=1714692847&amp;do=diff</link>
        <description>Gith


The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind flayers that held them in servitude. But after they won their freedom, two factions among the gith disagreed on what kind of civilization they would forge. That disagreement quickly flared into open hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies toda…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:globe_of_invulnerability&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>globe_of_invulnerability</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:globe_of_invulnerability&amp;rev=1714692847&amp;do=diff</link>
        <description>Globe of Invulnerability

6th-level abjuration

Casting Time: 1 action

Range: Self (10 ft)

Components: V,S,M (a glass or crystal bead that shatters when the spell ends)

Duration: Concentration, up to 1 minute


An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:gnome&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gnome</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:gnome&amp;rev=1714692847&amp;do=diff</link>
        <description>Gnome


A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their closeknit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:goliath&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goliath</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:goliath&amp;rev=1714692847&amp;do=diff</link>
        <description>Goliath


At the highest mountain peaks-far above the slopes where trees grow and where the air is thin and the frigid winds howl-dwell the reclusive goliaths. Few folk can claim to have seen a goliath, and fewer still can claim friendship with one. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:goodberry&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goodberry</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:goodberry&amp;rev=1714692847&amp;do=diff</link>
        <description>Goodberry

1st-level transmutation

Casting Time: 1 action

Range: Touch

Components: V,S,M (a sprig of mistletoe)

Duration: Instantaneous


Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:grasping_vine&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grasping_vine</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:grasping_vine&amp;rev=1714692847&amp;do=diff</link>
        <description>Grasping Vine

4th-level conjuration

Casting Time: 1 bonus action

Range: 30 ft

Components: V,S

Duration: Concentration, up to 1 minute


You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine. Until the spell ends, you…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:greater_restoration&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>greater_restoration</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:greater_restoration&amp;rev=1714692847&amp;do=diff</link>
        <description>Greater Restoration

5th-level abjuration

Casting Time: 1 action

Range: Touch

Components: V,S,M (diamond dust worth at least 100 gp, which the spell consumes)

Duration: Instantaneous


You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target:</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:green-flame_blade&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>green-flame_blade</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:green-flame_blade&amp;rev=1714692847&amp;do=diff</link>
        <description>Green-Flame Blade

Evocation Cantrip

Casting Time: 1 action

Range: 5 ft

Components: V,M (a weapon)

Duration: Instantaneous


As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire dama…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:grung&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grung</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:grung&amp;rev=1714692847&amp;do=diff</link>
        <description>Grung



Grungs are aggressive froglike humanoids found in rain forests and tropical jungles. They are fiercely territorial and see themselves as superior to most other creatures.

Tree-Dwelling Amphibians

Grungs live in trees and prefer shade. A grung hatchery is maintained in wellguarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult. It takes another six to nine months for a grung juvenile to reach maturity.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:guardian_of_nature&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guardian_of_nature</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:guardian_of_nature&amp;rev=1714692847&amp;do=diff</link>
        <description>Guardian of Nature

4th-level transmutation

Casting Time: 1 bonus action

Range: Self

Components: V

Duration: Concentration, up to 1 minute


A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:guidance&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guidance</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:guidance&amp;rev=1714692847&amp;do=diff</link>
        <description>Guidance

Divination cantrip

Casting Time: 1 action

Range: Touch

Components: V,S

Duration: Concentration, up to 1 minute


You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:guiding_bolt&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guiding_bolt</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:guiding_bolt&amp;rev=1714692847&amp;do=diff</link>
        <description>Guiding Bolt

1st-level evocation

Casting Time: 1 action

Range: 120 feet

Components: V,S

Duration: 1 round


A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:gust&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gust</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:gust&amp;rev=1714692847&amp;do=diff</link>
        <description>Gust

Transmutation cantrip

Casting Time: 1 action

Range: 30 ft

Components: V,S

Duration: Instantaneous


You seize the air and compel it to create one of the following effects at a point you can see within range.

	* One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:gust_of_wind&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gust_of_wind</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:gust_of_wind&amp;rev=1714692847&amp;do=diff</link>
        <description>Gust of Wind

2nd-level evocation

Casting Time: 1 action

Range: Self (60-fit line)

Components: V,S,M (a legume seed)

Duration: Concentration, up to 1 minute


A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:half-elf&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>half-elf</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:half-elf&amp;rev=1714692847&amp;do=diff</link>
        <description>Half-Elf


Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adu…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:half-orc&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>half-orc</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:half-orc&amp;rev=1714692847&amp;do=diff</link>
        <description>Half-Orc


Whether united under the leadership of a mighty warlock or having fought to a standstill after years of conflict, orc and human tribes sometimes form alliances, joining forces into a larger horde to the terror of civilized lands nearby. When these alliances are sealed by marriages, half-orcs are born. Some half-orcs rise to become proud chiefs of orc tribes, their human blood giving them an edge over their full-blooded orc rivals. Some venture into the world to prove their worth among…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:halfling&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>halfling</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:halfling&amp;rev=1714692847&amp;do=diff</link>
        <description>Halfling


The comforts of home are the goals of most halfling’s lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:hallucinatory_terrain&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hallucinatory_terrain</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:hallucinatory_terrain&amp;rev=1714692847&amp;do=diff</link>
        <description>Hallucinatory Terrain

4th-level illusion

Casting Time: 10 minutes

Range: 300 ft

Components: V,S,M (a stone, a twig, and a bit of green plant)

Duration: 24 hrs


You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-s…</description>
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    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:haste&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>haste</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:haste&amp;rev=1714692847&amp;do=diff</link>
        <description>Haste

3rd-level transmutation

Casting Time: 1 action

Range: 30 ft

Components: V,S,M (a shaving licorice root)

Duration: Concentration, up to 1 minute


Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use a…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:heal&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heal</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:heal&amp;rev=1714692847&amp;do=diff</link>
        <description>Heal

6th-level evocation

Casting Time: 1 action

Range: 60 ft

Components: V,S

Duration: Instantaneous


Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. The spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:healing_spirit&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>healing_spirit</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:healing_spirit&amp;rev=1714692847&amp;do=diff</link>
        <description>Healing Spirit

2nd-level conjuration

Casting Time: 1 bonus action

Range: 60 ft

Components: V,S

Duration: Concentration, up to 1 minute


You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:healing_word&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>healing_word</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:healing_word&amp;rev=1714692847&amp;do=diff</link>
        <description>Healing Word

1st-level evocation

Casting Time: 1 bonus action

Range: 60 feet

Components: V

Duration: Instantaneous


A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:heat_metal&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heat_metal</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:heat_metal&amp;rev=1714692847&amp;do=diff</link>
        <description>Heat Metal

2nd-level transmutation

Casting Time: 1 action

Range: 60 ft

Components: V,S,M (a piece of iron and flame)

Duration: Concentration, up to 1 minute


Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subse…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:heroes_feast&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heroes_feast</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:heroes_feast&amp;rev=1714692847&amp;do=diff</link>
        <description>Heroes' Feast

6th-level evocation

Casting Time: 10 minutes

Range: 30 ft

Components: V,S,M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)

Duration: Instantaneous


You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don’t set in until this hour is over. Up to twelve creatures can partake of the feast. A creature that partakes of the feast gains sever…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:hobgoblin&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hobgoblin</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:hobgoblin&amp;rev=1714692847&amp;do=diff</link>
        <description>Hobgoblin


In some campaigns, humanoids normally regarded as sinister threats can emerge to adventure alongside humans and the other standard races. This section is aimed at those who wish to expand the race selections for their campaigns beyond the typical folk of D&amp;D.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:hold_monster&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hold_monster</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:hold_monster&amp;rev=1714692847&amp;do=diff</link>
        <description>Hold Monster

5th-level enchantment

Casting Time: 1 action

Range: 90 feet

Components: V,S,M (a small, straight piece of iron)

Duration: Concentration, up to 1 minute


Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. This spell has no Effect on Undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:hold_person&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hold_person</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:hold_person&amp;rev=1714692847&amp;do=diff</link>
        <description>Hold Person

2nd-level Enchantment

Casting Time: 1 action

Range: 60 feet

Components: V,S,M (a small, straight piece of iron)

Duration: Concentration, up to 1 minute


Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:human&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>human</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:human&amp;rev=1714692847&amp;do=diff</link>
        <description>Human


In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the in…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:hunter_s_mark&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hunter_s_mark</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:hunter_s_mark&amp;rev=1714692847&amp;do=diff</link>
        <description>Hunter's Mark

1st-level divination

Casting Time: 1 bonus action

Range: 90 ft

Components: V

Duration: Concentration, up to 1 hour


You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:hypnotic_pattern&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hypnotic_pattern</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:hypnotic_pattern&amp;rev=1714692847&amp;do=diff</link>
        <description>Hypnotic Pattern

3rd-level illusion

Casting Time: 1 action

Range: 120 ft

Components: S,M (a glowing stick of incense or a crystal vial filed with phosphorescent material)

Duration: Concentration, up to 1 minute


You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for …</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:ice_knife&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ice_knife</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:ice_knife&amp;rev=1714692847&amp;do=diff</link>
        <description>Ice Knife

1st-level conjuration

Casting Time: 1 action

Range: 60 ft

Components: S,M (a drop of water or piece of ice)

Duration: Instantaneous


You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:ice_storm&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ice_storm</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:ice_storm&amp;rev=1714692847&amp;do=diff</link>
        <description>Ice Storm

4th-level evocation

Casting Time: 1 action

Range: 300 ft

Components: V,S,M (a pinch of dust and a few drops of water)

Duration: Instantaneous


A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s are…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:identify&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>identify</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:identify&amp;rev=1714692847&amp;do=diff</link>
        <description>Identify

1st-level Divination (ritual)

Casting Time: 1 minute

Range: Touch

Components: V,S,M (a pearl worth at least 100 gp and an owl feather))

Duration: Instantaneous


You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they …</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:illusory_script&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>illusory_script</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:illusory_script&amp;rev=1714692847&amp;do=diff</link>
        <description>Illusory Script

1st-level Illusion (ritual)

Casting Time: 1 minute

Range: Touch

Components: S,M (a lead-based ink worth at least 10 gp, which the spell consumes)

Duration: 10 days


You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:incendiary_cloud&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>incendiary_cloud</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:incendiary_cloud&amp;rev=1714692847&amp;do=diff</link>
        <description>Incendiary Cloud

8th-level conjuration

Casting Time: 1 action

Range: 150 feet

Components: V,S

Duration: Concentration, up to 1 minute


A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius Sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:infestation&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>infestation</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:infestation&amp;rev=1714692847&amp;do=diff</link>
        <description>Infestation

Conjuration cantrip

Casting Time: 1 action

Range: 30 ft

Components: V,S,M (a living flea)

Duration: Instantaneous


You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1., north; 2, south; 3, east; or 4, west. Thi…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:insect_plague&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>insect_plague</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:insect_plague&amp;rev=1714692847&amp;do=diff</link>
        <description>Insect Plague

5th-level conjuration

Casting Time: 1 action

Range: 300 ft

Components: V,S,M (a few grains of sugar, some kernels of grain, and a smear of fat)

Duration: Concentration, up to 10 minutes


Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere’s area is difficult terrain. When the area appears, each creature in it must …</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:investiture_of_flame&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>investiture_of_flame</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:investiture_of_flame&amp;rev=1714692847&amp;do=diff</link>
        <description>Investiture of Flame

6th-level transmutation

Casting Time: 1 action

Range: Self

Components: V,S

Duration: Concentration, up to 10 minutes


Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell’s duration. The flames don’t harm you. Until the spell ends, you gain the following benefits:</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:investiture_of_ice&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>investiture_of_ice</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:investiture_of_ice&amp;rev=1714692847&amp;do=diff</link>
        <description>Investiture of Ice

6th-level transmutation

Casting Time: 1 action

Range: Self

Components: V,S

Duration: Concentration, up to 10 minutes


Until the spell ends, ice rimes your body, and you gain the following benefits:

	* You are immune to cold damage and have resistance to fire damage.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:investiture_of_stone&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>investiture_of_stone</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:investiture_of_stone&amp;rev=1714692847&amp;do=diff</link>
        <description>Investiture of Stone

6th-level transmutation

Casting Time: 1 action

Range: Self

Components: V,S

Duration: Concentration, up to 10 minutes


Until the spell ends, bits of rock spread across your body, and you gain the following benefits:

	* You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:investiture_of_wind&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>investiture_of_wind</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:investiture_of_wind&amp;rev=1714692847&amp;do=diff</link>
        <description>Investiture of Wind

6th-level transmutation

Casting Time: 1 action

Range: Self

Components: V,S

Duration: Concentration, up to 10 minutes


Until the spell ends, wind whirls around you, and you gain the following benefits.

	* Ranged weapon attacks made against you have disadvantage on the attack roll.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:invisibility&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>invisibility</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:invisibility&amp;rev=1714692847&amp;do=diff</link>
        <description>Invisibility

2nd-level Illusion

Casting Time: 1 action

Range: Touch

Components: V,S,M (an eyelash encased in gum arabic)

Duration: Concentration, up to 1 hour


A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:jump&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jump</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:jump&amp;rev=1714692847&amp;do=diff</link>
        <description>Jump

1st-level transmutation

Casting Time: 1 action

Range: Touch

Components: V,S,M (a grasshopper's hind leg)

Duration: 1 minute


You touch a creature. The creature’s jump distance is tripled until the spell ends.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:kalashtar&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kalashtar</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:kalashtar&amp;rev=1714692847&amp;do=diff</link>
        <description>Kalashtar


The kalashtar are a compound people, created from the union of humanity and renegade spirits from the plane of dreams-spirits called quori. Kalashtar are often seen as wise, spiritual people with great compassion for others. There is an unmistakable alien quality to the kalashtar, though, as they are haunted by the conflicts of their otherworldly spirits.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:kenku&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kenku</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:kenku&amp;rev=1714692847&amp;do=diff</link>
        <description>Kenku


Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister reputation that is not wholly unearned, but they can prove to be valuable allies.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:kobold&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kobold</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:kobold&amp;rev=1714692847&amp;do=diff</link>
        <description>Kobold


In some campaigns, humanoids normally regarded as sinister threats can emerge to adventure alongside humans and the other standard races. This section is aimed at those who wish to expand the race selections for their campaigns beyond the typical folk of D&amp;D.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:legend_lore&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>legend_lore</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:legend_lore&amp;rev=1714692847&amp;do=diff</link>
        <description>Legend Lore

5th-level Divination

Casting Time: 10 minutes

Range: Self

Components: V,S,M (incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each

Duration: Instantaneous


Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you na…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:leomund_s_tiny_hut&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>leomund_s_tiny_hut</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:leomund_s_tiny_hut&amp;rev=1714692847&amp;do=diff</link>
        <description>Leomund's Tiny Hut

3rd-level evocation (ritual)

Casting Time: 1 minute

Range: Self (10-foot-radius hemisphere)

Components: V,S,M (a small crystal bead)

Duration: 8 hours


A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:lesser_restoration&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lesser_restoration</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:lesser_restoration&amp;rev=1714692847&amp;do=diff</link>
        <description>Lesser Restoration

2nd-level abjuration

Casting Time: 1 action

Range: Touch

Components: V,S

Duration: Instantaneous


You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:levitate&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>levitate</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:levitate&amp;rev=1714692847&amp;do=diff</link>
        <description>Levitate

2nd-level transmutation

Casting Time: 1 action

Range: 60 feet

Components: V,S,M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)

Duration: Concentration, up to 10 minutes


One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:light&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>light</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:light&amp;rev=1714692847&amp;do=diff</link>
        <description>Light

Evocation cantrip

Casting Time: 1 action

Range: Touch

Components: V,M (a firefly or phosphorescent moss)

Duration: 1 hour


You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:lightning_bolt&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lightning_bolt</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:lightning_bolt&amp;rev=1714692847&amp;do=diff</link>
        <description>Lightning Bolt

3rd-level evocation

Casting Time: 1 action

Range: Self (100-foot line)

Components: V,S,M (a bit of fur and a rod of amber, crystal, or glass)

Duration: Instantaneous


A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable o…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:lightning_lure&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lightning_lure</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:lightning_lure&amp;rev=1714692847&amp;do=diff</link>
        <description>Lightning Lure

Evocation Cantrip

Casting Time: 1 action

Range: 15 ft

Components: V

Duration: Instantaneous


You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:lizardfolk&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lizardfolk</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:lizardfolk&amp;rev=1714692847&amp;do=diff</link>
        <description>Lizardfolk


Only a fool looks at the lizardfolk and sees nothing more than scaly humanoids. Their physical shape notwithstanding, lizardfolk have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap betwe…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:locate_animals_or_plants&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>locate_animals_or_plants</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:locate_animals_or_plants&amp;rev=1714692847&amp;do=diff</link>
        <description>Locate Animals or Plants

2nd-level divination (ritual)

Casting Time: 1 action

Range: Self

Components: V,S,M (a bit of fur from a bloodhound)

Duration: Instantaneous


Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:locate_creature&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>locate_creature</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:locate_creature&amp;rev=1714692847&amp;do=diff</link>
        <description>Locate Creature

4th-level divination

Casting Time: 1 action

Range: Self

Components: V,S,M (a bit of fur from a bloodhound)

Duration: Concentration, up to 1 hour


Describe or name a creature that is familiar to you. You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement. The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:locate_object&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>locate_object</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:locate_object&amp;rev=1714692847&amp;do=diff</link>
        <description>Locate Object

2nd-level divination

Casting Time: 1 action

Range: Self

Components: V,S,m (a forked twig)

Duration: Concentration, up to 10 minutes


Describe or name an object that is familiar to you. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement. The spell can locate a specific object known to you, as long as you have seen it up close - within 30 feet - at least once. A…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:locathah&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>locathah</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:locathah&amp;rev=1714692847&amp;do=diff</link>
        <description>Locathah


Featured in Ghosts of Saltmarsh, these resilient and proud fish-folk have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in submerged tribal communities along seacoasts, and hunt both above and below the water.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:longstrider&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>longstrider</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:longstrider&amp;rev=1714692847&amp;do=diff</link>
        <description>Longstrider

1st-level transmutation

Casting Time: 1 action

Range: Touch

Components: V,S,M (a pinch of dirt)

Duration: 1 hour


You touch a creature. The target’s speed increases by 10 feet until the spell ends.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:loxodon&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>loxodon</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:loxodon&amp;rev=1714692847&amp;do=diff</link>
        <description>Loxodon


The humanoid elephants called loxodons are often oases of calm in the busy streets of Ravnica. They hum or chant in sonorous tones and move slowly or sit in perfect stillness. If provoked to action, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:maelstrom&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>maelstrom</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:maelstrom&amp;rev=1714692847&amp;do=diff</link>
        <description>Maelstrom

5th-level evocation

Casting Time: 1 action

Range: 120 ft

Components: V,S,M (paper or leaf in the shape of a funnel)

Duration: Concentration, up to 1 minute


A mass of 5-foot-deep water appears and swirls in a 30-foot radius centered on a point you can see within range. The point must be on ground or in a body of water. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning d…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:mage_armor&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mage_armor</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:mage_armor&amp;rev=1714692847&amp;do=diff</link>
        <description>Mage Armor

1st-level Abjuration

Casting Time: 1 action

Range: Touch

Components: V,S,M (a piece of cured leather)

Duration: 8 hours


You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:mage_hand&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mage_hand</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:mage_hand&amp;rev=1714692847&amp;do=diff</link>
        <description>Mage Hand

Conjuration cantrip

Casting Time: 1 action

Range: 30 feet

Components: V,S

Duration: 1 minute


A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:magic_circle&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_circle</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:magic_circle&amp;rev=1714692847&amp;do=diff</link>
        <description>Magic Circle

3rd-level abjuration

Casting Time: 1 minute

Range: 10 ft

Components: V,S,M (Holy water or powdered silver and iron worth at least 100 gp, which the spell consumes

Duration: 1 hour


You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: celestials, elementals,…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:magic_jar&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_jar</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:magic_jar&amp;rev=1714692847&amp;do=diff</link>
        <description>Magic Jar

6th-level necromancy

Casting Time: 1 minute

Range: Self

Components: V,S,M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp)

Duration: Until dispelled


Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use Reactions. The only action …</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:magic_missile&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_missile</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:magic_missile&amp;rev=1714692847&amp;do=diff</link>
        <description>Magic Missile

1st-level Evocation

Casting Time: 1 action

Range: 120 feet

Components: V,S

Duration: Instantaneous


You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:magic_mouth&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_mouth</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:magic_mouth&amp;rev=1714692847&amp;do=diff</link>
        <description>Magic Mouth

2nd level Illusion

Casting Time: 1 minute

Range: 30 ft

Components: V,S,M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes)

Duration: Until Dispelled


You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't being worn or carried by another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as lon…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:magic_stone&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_stone</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:magic_stone&amp;rev=1714692847&amp;do=diff</link>
        <description>Magic Stone

Transmutation cantrip

Casting Time: 1 bonus action

Range: Touch

Components: V,S

Duration: 1 minute


You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludg…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:magic_tattoos&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_tattoos</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:magic_tattoos&amp;rev=1714692847&amp;do=diff</link>
        <description>Magic Tattoos

Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. Magic tattoos are initially bound to magic needles, which transfer their magic to a creature. 

Once inscribed on a creature's body, damage or injury doesn't impair the tattoo's function, even if the tattoo is defaced. When applying a magic tattoo, a creature can customize the tattoo's appearance. A magic tattoo can look like a brand, scarification, a birthmark, patterns of…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:making_an_attack&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>making_an_attack</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:making_an_attack&amp;rev=1714692847&amp;do=diff</link>
        <description>Making an Attack

Whether you’re striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.

	* Choose a target. Pick a target within your attack’s range: a creature, an object, or a location.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:mass_cure_wounds&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mass_cure_wounds</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:mass_cure_wounds&amp;rev=1714692847&amp;do=diff</link>
        <description>Mass Cure Wounds

5th-level evocation

Casting Time: 1 action

Range: 60 ft

Components: V,S

Duration: Instantaneous


A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:mass_healing_word&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mass_healing_word</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:mass_healing_word&amp;rev=1714692847&amp;do=diff</link>
        <description>Mass Healing Word

3rd-level evocation

Casting Time: 1 bonus action

Range: 60 feet

Components: V

Duration: Instantaneous


As you call out words of restoration, up to six creatures of your choice that you can see within range regain Hit Points equal to 1d4 + your Spellcasting Ability modifier. This spell has no Effect on Undead or Constructs.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:meld_into_stone&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>meld_into_stone</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:meld_into_stone&amp;rev=1714692847&amp;do=diff</link>
        <description>Meld Into Stone

3rd-level transmutation (ritual)

Casting Time: 1 action

Range: Touch

Components: V,S

Duration: 8 hours


You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses. While merged with the stone, you can’t see what occur…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:mending&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mending</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:mending&amp;rev=1714692847&amp;do=diff</link>
        <description>Mending

Transmutation cantrip

Casting Time: 1 minute

Range: Touch

Components: V,S,M (two lodestones)

Duration: Instantaneous


This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restor…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:message&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>message</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:message&amp;rev=1714692847&amp;do=diff</link>
        <description>Message

Transmutation cantrip

Casting Time: 1 action

Range: 120 feet

Components: V,S,M (a short piece of copper wire)

Duration: 1 round


You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:meteor_swarm&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>meteor_swarm</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:meteor_swarm&amp;rev=1714692847&amp;do=diff</link>
        <description>Meteor Swarm

9th-level evocation

Casting Time: 1 action

Range: 1 mile

Components: V,S

Duration: Instantaneous


Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius Sphere centered on each point you choose must make a Dexterity saving throw. The Sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the a…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:mind_spike&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mind_spike</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:mind_spike&amp;rev=1714692847&amp;do=diff</link>
        <description>Mind Spike

2nd-level Divination

Casting Time: 1 action

Range: 60 feet

Components: S

Duration: Concentration, up to 1 hour


You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this know…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:minor_illusion&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>minor_illusion</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:minor_illusion&amp;rev=1714692847&amp;do=diff</link>
        <description>Minor Illusion

Illusion cantrip

Casting Time: 1 action

Range: 30 feet

Components: S,M (a bit of fleece)

Duration: 1 minute


You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:minotaur&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>minotaur</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:minotaur&amp;rev=1714692847&amp;do=diff</link>
        <description>Minotaur


The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes. They combine a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:mirage_arcane&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mirage_arcane</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:mirage_arcane&amp;rev=1714692847&amp;do=diff</link>
        <description>Mirage Arcane

7th-level illusion

Casting Time: 1 action

Range: Sight

Components: V,S

Duration: 10 days


You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain’s general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn g…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:mirror_image&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mirror_image</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:mirror_image&amp;rev=1714692847&amp;do=diff</link>
        <description>Mirror Image

2nd-level Illusion

Casting Time: 1 action

Range: Self

Components: V,S

Duration: 1 minute


Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>misty_step</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:misty_step&amp;rev=1714692847&amp;do=diff</link>
        <description>Misty Step

2nd-level Conjuration

Casting Time: 1 bonus action

Range: Self

Components: V

Duration: Instantaneous


Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:mold_earth&amp;rev=1714692847&amp;do=diff">
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mold_earth</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:mold_earth&amp;rev=1714692847&amp;do=diff</link>
        <description>Mold Earth

Transmutation Cantrip

Casting Time: 1 action

Range: 30 feet

Components: S

Duration: Instantaneous or 1 hour (see below)


You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:</description>
    </item>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monk</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:monk&amp;rev=1714692847&amp;do=diff</link>
        <description>The Monk

----------

Progression --- Starting Information --- Class Features --- Monastic Traditions

----------

Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them, knocking their blows aside and sending them reeling, until at last she stands alone.&lt;a id=&quot;way_of_the_shadow&quot;&gt;&lt;/a&gt;&lt;a id=&quot;way_of_the_drunken_master&quot;&gt;&lt;/a&gt;&lt;a id=&quot;way_of_the_four_elements&quot;&gt;&lt;/a&gt;&lt;a…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:moonbeam&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moonbeam</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:moonbeam&amp;rev=1714692847&amp;do=diff</link>
        <description>Moonbeam

2nd-level evocation

Casting Time: 1 action

Range: 120 ft

Components: V,S,M (several seeds of any moonseed plant and a piece of opalescent feldspar)

Duration: Concentration, up to 1 minute


A silvery beam of pale light shines down in a 5-footradius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mounted_combat</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:mounted_combat&amp;rev=1714692847&amp;do=diff</link>
        <description>Mounted Combat

A knight charging into battle on a warhorse, a wizard casting spells from the back of a griffon, or a cleric soaring through the sky on a pegasus all enjoy the benefits of speed and mobility that a mount can provide.

A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount, using the following rules.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>movement_and_position</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:movement_and_position&amp;rev=1714692847&amp;do=diff</link>
        <description>Movement and Position

In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand.

On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>move_earth</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:move_earth&amp;rev=1714692847&amp;do=diff</link>
        <description>Move Earth

6th-level transmutation

Casting Time: 1 action

Range: 120 ft

Components: V,S,M (an iron blade and a small bag containing a mixture of soils -- clay, loam, and sand)

Duration: Concentration, up to 2 hours


Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paladin</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:paladin&amp;rev=1714692847&amp;do=diff</link>
        <description>The Paladin

----------

Progression --- Starting Information --- Class Features(Spellcasting) --- Sacred Oaths

----------

Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine radiance shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement.&lt;a id=&quot;oath_of_conquest&quot;&gt;&lt;/a&gt;&lt;a id=&quot;oath_of_devotion&quot;&gt;&lt;/a&gt;&lt;a id=&quot;oath_of_redemption&quot;&gt;&lt;/a&gt;&lt;…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:pass_without_trace&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pass_without_trace</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:pass_without_trace&amp;rev=1714692847&amp;do=diff</link>
        <description>Pass Without Trace

2nd-level abjuration

Casting Time: 1 action

Range: Self

Components: V,S,M (ashes from a burned leaf of mistletoe and a sprig of spruce)

Duration: Concentration, up to 1 hour


A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. A creature that receives this …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>phantasmal_force</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:phantasmal_force&amp;rev=1714692847&amp;do=diff</link>
        <description>Phantasmal Force

2nd-level illusion

Casting Time: 1 action

Range: 60 ft

Components: V,S,M (a bit of fleece)

Duration: Concentration, up to 1 minute


You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duratio…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>phantom_steed</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:phantom_steed&amp;rev=1714692847&amp;do=diff</link>
        <description>Phantom Steed

3rd-level Illusion (ritual)

Casting Time: 1 minute

Range: 30 feet

Components: V,S

Duration: 1 hour


A Large quasi-real, horse-like creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed. For the duration, you or a creature you choose can …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>planar_binding</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:planar_binding&amp;rev=1714692847&amp;do=diff</link>
        <description>Planar Binding

5th-level abjuration

Casting Time: 1 hour

Range: 60 ft

Components: V,S,M (a jewel worth at least 1,000 gp, which the spell consumes)

Duration: 24 hours


With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the complet…</description>
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    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:plane_shift&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plane_shift</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:plane_shift&amp;rev=1714692847&amp;do=diff</link>
        <description>Plane Shift

7th-level conjuration

Casting Time: 1 action

Range: Touch

Components: V,S,M (a forked, metal rod worth at least 250 gp, attuned to particular plane of existence)

Duration: Instantaneous


You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, an…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:plant_growth&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plant_growth</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:plant_growth&amp;rev=1714692847&amp;do=diff</link>
        <description>Plant Growth

3rd-level transmutation

Casting Time: 1 action or 8 hours

Range: 150 ft

Components: V,S

Duration: Instantaneous


This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poison_spray</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:poison_spray&amp;rev=1714692847&amp;do=diff</link>
        <description>Poison Spray

Conjuration cantrip

Casting Time: 1 action

Range: 10 ft

Components: V,S

Duration: Instantaneous


You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. This spell’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:polymorph&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>polymorph</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:polymorph&amp;rev=1714692847&amp;do=diff</link>
        <description>Polymorph

4th-level transmutation

Casting Time: 1 action

Range: 60 ft

Components: V,S,M (a caterpillar cocoon)

Duration: Concentration, up to 1 hour


This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:prestidigitation&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>prestidigitation</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:prestidigitation&amp;rev=1714692847&amp;do=diff</link>
        <description>Prestidigitation

Transmutation Cantrip

Casting Time: 1 action

Range: 10 ft

Components: V,S

Duration: Up to 1 hr


This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>primal_savagery</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:primal_savagery&amp;rev=1714692847&amp;do=diff</link>
        <description>Primal Savagery

Transmutation cantrip

Casting Time: 1 action

Range: Self

Components: S

Duration: Instantaneous


You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>primordial_ward</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:primordial_ward&amp;rev=1714692847&amp;do=diff</link>
        <description>Primordial Ward

6th-level abjuration

Casting Time: 1 action

Range: Self

Components: V,S

Duration: Concentration, up to 1 minute


You have resistance to acid, cold, fire, lightning, and thunder damage for the spell’s duration.

When you take damage of one of those types, you can use your reaction to gain immunity to that type of damage, including against the triggering damage. If you do so, the resistances end, and you have the immunity until the end of your next turn, at which time the spe…</description>
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    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:produce_flame&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>produce_flame</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:produce_flame&amp;rev=1714692847&amp;do=diff</link>
        <description>Produce Flame

Conjuration cantrip

Casting Time: 1 action

Range: self

Components: V,S

Duration: 10 minutes


A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as …</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:proficiency_bonus&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>proficiency_bonus</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:proficiency_bonus&amp;rev=1714692847&amp;do=diff</link>
        <description>Proficiency Bonus

Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in the rules on ability checks, saving throws, and attack rolls.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:protection_from_energy&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>protection_from_energy</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:protection_from_energy&amp;rev=1714692847&amp;do=diff</link>
        <description>Protection from Energy

3rd-level abjuration

Casting Time: 1 action

Range: Touch

Components: V,S

Duration: Concentration, up to 1 hour


For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:protection_from_evil_and_good&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>protection_from_evil_and_good</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:protection_from_evil_and_good&amp;rev=1714692847&amp;do=diff</link>
        <description>Protection From Evil and Good

1st-level abjuration

Casting Time: 1 action

Range: Touch

Components: V,S,M (holy water or powdered silver and iron, which the spell consumes)

Duration: Concentration, up to 10 minutes


Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the targ…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:protection_from_poison&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>protection_from_poison</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:protection_from_poison&amp;rev=1714692847&amp;do=diff</link>
        <description>Protection from Poison

2nd-level Abjuration

Casting Time: 1 action

Range: Touch

Components: V,S

Duration: 1 hour


You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:purify_food_and_drink&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>purify_food_and_drink</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:purify_food_and_drink&amp;rev=1714692847&amp;do=diff</link>
        <description>Purify Food and Drink

1st-level transmutation (ritual)

Casting Time: 1 action

Range: 10 ft

Components: V,S

Duration: Instantaneous


All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:races&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>races</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:races&amp;rev=1714692847&amp;do=diff</link>
        <description>Races

Core

	* Dragonborn
	* Dwarf
	* Elf
	* Gnome
	* Half-Elf
	* Halfling
	* Half-Orc
	* Human
	* Tiefling

Core-Adjacent

	* Aarakocra
	* Aasimar
	* Bugbear
	* Firbolg
	* Genasi
	* Gith
	* Goliath
	* Grung
	* Hobgoblin
	* Kenku
	* Kobold
	* Lizardfolk
	* Locathah
	* Tabaxi
	* Tortle
	* Triton
	* Yuan-Ti Pureblood

From Setting Books

	* Centaur
	* Changeling
	* Kalashtar
	* Loxodon
	* Minotaur
	* Shifter
	* Simic Hybrid
	* Vedalken
	* Verdan
	* Warforged</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:rary_s_telepathic_bond&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rary_s_telepathic_bond</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:rary_s_telepathic_bond&amp;rev=1714692847&amp;do=diff</link>
        <description>Rary's Telepathic Bond

5th-level Divination (ritual)

Casting Time: 1 action

Range: 30 feet

Components: V,S,M (pieces of eggshell from two different kinds of creatures)

Duration: 1 hour


You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell. Until the spell ends, the targets can communicated telepathically …</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:ray_of_enfeeblement&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ray_of_enfeeblement</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:ray_of_enfeeblement&amp;rev=1714692847&amp;do=diff</link>
        <description>Ray of Enfeeblement

2nd-level necromancy

Casting Time: 1 action

Range: 60 feet

Components: V,S

Duration: Concentration, up to 1 minute


A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:ray_of_frost&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ray_of_frost</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:ray_of_frost&amp;rev=1714692847&amp;do=diff</link>
        <description>Ray of Frost

Evocation Cantrip

Casting Time: 1 action

Range: 60 ft

Components: V,S

Duration: Instantaneous


A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:regenerate&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>regenerate</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:regenerate&amp;rev=1714692847&amp;do=diff</link>
        <description>Regenerate

7th-level transmutation

Casting Time: 1 minute

Range: Touch

Components: V,S,M (a prayer wheel and holy water)

Duration: 1 hour


You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute). The target’s severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the sev…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:reincarnate&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reincarnate</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:reincarnate&amp;rev=1714692847&amp;do=diff</link>
        <description>Reincarnate

5th-level transmutation

Casting Time: 1 hour

Range: Touch

Components: V,S,M (rare oils and unguents worth at least 1,000 gp, which the spell consumes)

Duration: Instantaneous


You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body …</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:remove_curse&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>remove_curse</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:remove_curse&amp;rev=1714692847&amp;do=diff</link>
        <description>Remove Curse

3rd-level abjuration

Casting Time: 1 action

Range: Touch

Components: V,S

Duration: Instantaneous


At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:resistance&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resistance</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:resistance&amp;rev=1714692847&amp;do=diff</link>
        <description>Resistance

Abjuration cantrip

Casting Time: 1 action

Range: Touch

Components: V,S,M (a miniature cloak)

Duration: Concentration, up to 1 minute


You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after the saving throw. The spell then ends.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:reverse_gravity&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reverse_gravity</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:reverse_gravity&amp;rev=1714692847&amp;do=diff</link>
        <description>Reverse Gravity

7th-level Transmutation

Casting Time: 1 action

Range: 100 ft

Components: V,S,M (a lodestone and iron filings)

Duration: Concentration, up to 1 minute


This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren’t somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:revivify&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>revivify</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:revivify&amp;rev=1714692847&amp;do=diff</link>
        <description>Revivify

3rd-level Conjuration

Casting Time: 1 action

Range: Touch

Components: V,S,M (diamonds worth 300 gp, which the spell consumes)

Duration: Instantaneous


You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:rogue&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rogue</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:rogue&amp;rev=1714692847&amp;do=diff</link>
        <description>The Rogue

----------

Progression --- Starting Information --- Class Features --- Roguish Archetypes

----------

Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then she disappears into the shadows as her fighter friend moves forward to kick the door open.&lt;a id=&quot;arcane_trickster&quot;&gt;&lt;/a&gt;&lt;a id=&quot;assassin&quot;&gt;&lt;/a&gt;&lt;a id=&quot;inquisitive&quot;&gt;&lt;/a&gt;&lt;a id=&quot;mastermind&quot;&gt;&lt;/…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:sacred_flame&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sacred_flame</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:sacred_flame&amp;rev=1714692847&amp;do=diff</link>
        <description>Sacred Flame

Evocation Cantrip

Casting Time: 1 action

Range: 60 ft

Components: V,S

Duration: Instantaneous


Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:sanctuary&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sanctuary</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:sanctuary&amp;rev=1714692847&amp;do=diff</link>
        <description>Sanctuary

1st-level abjuration

Casting Time: 1 bonus action

Range: 30 feet

Components: V,S,M (a small silver mirror

Duration: 1 minute


You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explos…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:sapping_sting&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sapping_sting</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:sapping_sting&amp;rev=1714692847&amp;do=diff</link>
        <description>Sapping Sting

Necromancy Cantrip (dunamancy)

Casting Time: 1 action

Range: 30 ft

Components: V,S

Duration: Instantaneous


You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:saving_throws&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>saving_throws</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:saving_throws&amp;rev=1714692847&amp;do=diff</link>
        <description>Saving Throws

A saving throw—also called a save—represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:scorching_ray&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scorching_ray</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:scorching_ray&amp;rev=1714692847&amp;do=diff</link>
        <description>Scorching Ray

2nd-level Evocation

Casting Time: 1 action

Range: 120 feet

Components: V,S

Duration: Instantaneous


You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:scrying&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scrying</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:scrying&amp;rev=1714692847&amp;do=diff</link>
        <description>Scrying

5th-level divination

Casting Time: 10 minutes

Range: Self

Components: V,S,M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)

Duration: Concentration, up to 10 minutes


You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:sending&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sending</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:sending&amp;rev=1714692847&amp;do=diff</link>
        <description>Sending

3rd-level evocation

Casting Time: 1 action

Range: Unlimited

Components: V,S,M (A short piece of fine copper wire)

Duration: 1 round


You send a short message of twenty-five words or less to a creature with you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message. You can send the …</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:shapechange&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shapechange</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:shapechange&amp;rev=1714692847&amp;do=diff</link>
        <description>Shapechange

9th-level transmutation

Casting Time: 1 action

Range: Self

Components: V,S,M (a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell)

Duration: Concentration, up to 1 hour


You assume the form of a different creature for the duration. The new form can be any creature with a challenge rating equal to your level or lower. The creature can’t be a construct or an undead, and you must have seen the sort of creature at least once.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:shape_water&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shape_water</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:shape_water&amp;rev=1714692847&amp;do=diff</link>
        <description>Shape Water

Transmutation Cantrip

Casting Time: 1 action

Range: 30 feet

Components: S

Duration: Instantaneous or 1 hour (see below)


You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:shatter&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shatter</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:shatter&amp;rev=1714692847&amp;do=diff</link>
        <description>Shatter

2nd-level evocation

Casting Time: 1 action

Range: 60 ft

Components: V,S,M (A chip of mica)

Duration: Instantaneous


A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal h…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:shield&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shield</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:shield&amp;rev=1714692847&amp;do=diff</link>
        <description>Shield

1st-level Abjuration

Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the Magic Missile spell

Range: Self

Components: V,S

Duration: 1 round


An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:shifter&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shifter</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:shifter&amp;rev=1714692847&amp;do=diff</link>
        <description>Shifter


Shifters are sometimes called the weretouched, as many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they can’t fully change shape, they can temporarily enhance their animalistic features-a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civiliz…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shillelagh</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:shillelagh&amp;rev=1714692847&amp;do=diff</link>
        <description>Shillelagh

Transmutation cantrip

Casting Time: 1 bonus action

Range: Touch

Components: V,S,M (mistletoe, a shamrock leaf, and a club or quarterstaff)

Duration: 1 minute


The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. The weapon also becomes magical, if it isn’t already. Th…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shocking_grasp</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:shocking_grasp&amp;rev=1714692847&amp;do=diff</link>
        <description>Shocking Grasp

Evocation cantrip

Casting Time: 1 action

Range: Touch

Components: V,S

Duration: Instantaneous


Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sickening_radiance</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:sickening_radiance&amp;rev=1714692847&amp;do=diff</link>
        <description>Sickening Radiance

4th-level evocation

Casting Time: 1 action

Range: 120 ft

Components: V,S

Duration: Concentration, up to 10 minutes

Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.</description>
    </item>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>silence</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:silence&amp;rev=1714692847&amp;do=diff</link>
        <description>Silence

2nd-level Illusion (ritual)

Casting Time: 1 action

Range: 120 feet

Components: V,S

Duration: Concentration, up to 10 minutes


For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>silent_image</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:silent_image&amp;rev=1714692847&amp;do=diff</link>
        <description>Silent Image

1st-level illusion

Casting Time: 1 action

Range: 60 feet

Components: V,S,M (a bit of fleece)

Duration: Concentration, up to 10 minutes


You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.</description>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skills</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:skills&amp;rev=1714692847&amp;do=diff</link>
        <description>Skills

Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual’s proficiency in a skill demonstrates a focus on that aspect. (A character’s starting skill proficiencies are determined at character creation, and a monster’s skill proficiencies appear in the monster’s stat block.)</description>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skywrite</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:skywrite&amp;rev=1714692847&amp;do=diff</link>
        <description>Skywrite

2nd-level transmutation (ritual)

Casting Time: 1 action

Range: Sight

Components: V,S

Duration: Concentration, up to 1 hour


You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.</description>
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        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sleep</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:sleep&amp;rev=1714692847&amp;do=diff</link>
        <description>Sleep

1st-level Enchantment

Casting Time: 1 action

Range: 90 feet

Components: V,S,M (a pinch of sand, rose petals, or a cricket)

Duration: 1 minute


This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sleet_storm</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:sleet_storm&amp;rev=1714692847&amp;do=diff</link>
        <description>Sleet Storm

3rd-level conjuration

Casting Time: 1 action

Range: 150 ft

Components: V,S,M (a pinch of dust and a few drops of water)

Duration: Concentration, up to 1 minute


Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snare</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:snare&amp;rev=1714692847&amp;do=diff</link>
        <description>Snare

1st-level abjuration

Casting Time: 1 action

Range: Touch

Components: S,M (25 ft of rope, which the spell consumes)

Duration: 8 hours


As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:snilloc_s_snowball_swarm&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snilloc_s_snowball_swarm</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:snilloc_s_snowball_swarm&amp;rev=1714692847&amp;do=diff</link>
        <description>Snilloc's Snowball Swarm

2nd-level evocation

Casting Time: 1 action

Range: 90 ft

Components: V,S,M (a piece of ice or small white rock chip)

Duration: Instantaneous


A flurry of magic snowballs erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save, or half as much damage on a successful one.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:sorcerer&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sorcerer</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:sorcerer&amp;rev=1714692847&amp;do=diff</link>
        <description>The Sorcerer

----------

Progression --- Starting Information --- Class Features(Spellcasting) --- Sorcerous Origins

----------

Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to the air.&lt;a id=&quot;divine_soul&quot;&gt;&lt;/a&gt;&lt;a id=&quot;draconic_bloodline&quot;&gt;&lt;/a&gt;&lt;a id=&quot;shadow_magic&quot;&gt;&lt;/a&gt;&lt;a id=&quot;storm_sorcery&quot;&gt;&lt;/a&gt;&lt;a id=&quot;wild_magic&quot;&gt;&lt;/a&gt;</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>soul_cage</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:soul_cage&amp;rev=1714692847&amp;do=diff</link>
        <description>Soul Cage

6th-level necromancy

Casting Time: 1 reaction, which you take when a humanoid you can see within 60 feet of you dies

Range: 60 feet

Components: V,S,M (a tiny silver cage worth 100 gp)

Duration: 8 hours


This spell snatches the soul of a humanoid as it dies and traps it inside the tiny cage you use for the material component. A stolen soul remains inside the cage until the spell ends or until you destroy the cage, which ends the spell. While you have a soul inside the cage, you ca…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spare_the_dying</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:spare_the_dying&amp;rev=1714692847&amp;do=diff</link>
        <description>Spare the Dying

Necromancy cantrip

Casting Time: 1 action

Range: Touch

Components: V,S

Duration: Instantaneous


You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>speak_with_animals</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:speak_with_animals&amp;rev=1714692847&amp;do=diff</link>
        <description>Speak with Animals

1st-level divination (ritual)

Casting Time: 1 action

Range: Self

Components: V,S

Duration: 10 minutes


You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to per…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>speak_with_plants</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:speak_with_plants&amp;rev=1714692847&amp;do=diff</link>
        <description>Speak with Plants

3rd level transmutation

Casting Time: 1 action

Range: Self (30-foot radius)

Components: V,S

Duration: 10 minutes


You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances. You can also turn difficult terrain ca…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spells</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:spells&amp;rev=1714692847&amp;do=diff</link>
        <description>&lt;a id=&quot;bard&quot;&gt;&lt;/a&gt;

	* Bard
	* Cleric
	* Druid
	* Paladin
	* Ranger
	* Sorcerer
	* Warlock
	* Wizard

Bard Spells

----------

Cantrips

	* Blade Ward
	* Dancing Lights
	* Friends
	* Light  
	* Mage Hand
	* Mending
	* Message
	* Minor Illusion 
	* Prestidigitation
	* Thunderclap
	* True Strike
	* Vicious Mockery

1st Level

	* Animal Friendship
	* Bane
	* Charm Person
	* Comprehend Languages  
	* Cure Wounds
	* Detect Magic
	* Disguise Self
	* Dissonant Whispers
	* Distort Value
	* Earth Tremor
	…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:spider_climb&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spider_climb</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:spider_climb&amp;rev=1714692847&amp;do=diff</link>
        <description>Spider Climb

2nd-level transmutation

Casting Time: 1 action

Range: Touch

Components: V,S,M (a drop of bitumen and a spider)

Duration: Concentration, up to 1 hour


Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spike_growth</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:spike_growth&amp;rev=1714692847&amp;do=diff</link>
        <description>Spike Growth

2nd-level transmutation

Casting Time: 1 action

Range: 150 ft

Components: V,S,M (seven sharp thorns or seven small twigs, each sharpened to a point)

Duration: Concentration, up to 10 minutes


The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:spiritual_weapon&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spiritual_weapon</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:spiritual_weapon&amp;rev=1714692847&amp;do=diff</link>
        <description>Spiritual Weapon

2nd-level evocation

Casting Time: 1 bonus action

Range: 60 feet

Components: V,S

Duration: 1 minute


You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:start&amp;rev=1714699337&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-03T01:22:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:start&amp;rev=1714699337&amp;do=diff</link>
        <description>Rules Archive

This is where general rules will exist, such as spell details, classes, etc.

	*  Spells
	*  Classes
	*  Feats
	*  Combat
	*  Conditions
	*  Skills</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stinking_cloud</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:stinking_cloud&amp;rev=1714692847&amp;do=diff</link>
        <description>Stinking Cloud

3rd-level Conjuration

Casting Time: 1 action

Range: 90 feet

Components: V,S,M (a rotten egg or several skunk cabbage leaves)

Duration: Concentration, up to 1 minute


You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration. Each creature that is completely within the cloud at the start of its turn must make a Constitution sav…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stoneskin</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:stoneskin&amp;rev=1714692847&amp;do=diff</link>
        <description>Stoneskin

4th-level abjuration

Casting Time: 1 action

Range: Touch

Components: V,S,M (diamond dust worth 100 gp, which the spell consumes)

Duration: Concentration, up to 1 hour


This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stone_shape</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:stone_shape&amp;rev=1714692847&amp;do=diff</link>
        <description>Stone Shape

4th-level transmutation

Casting Time: 1 action

Range: Touch

Components: V,S,M (soft clay, which must be worked into roughly the desired shape of the stone object)

Duration: Instantaneous


You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:storm_of_vengeance&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>storm_of_vengeance</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:storm_of_vengeance&amp;rev=1714692847&amp;do=diff</link>
        <description>Storm of Vengeance

9th-level conjuration

Casting Time: 1 action

Range: Sight

Components: V,S

Duration: Concentration, up to 1 minute


A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and bec…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:suggestion&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>suggestion</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:suggestion&amp;rev=1714692847&amp;do=diff</link>
        <description>Suggestion

2nd-level Enchantment

Casting Time: 1 action

Range: 30 feet

Components: V,M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil

Duration: 8 hrs


You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Askin…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:summon_beast&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_beast</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:summon_beast&amp;rev=1714692847&amp;do=diff</link>
        <description>Summon Beast

2nd-level conjuration

Casting Time: 1 action

Range: 90 ft

Components: V,S,M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp)

Duration: Concentration, up to 1 hour


You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is n…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:summon_draconic_spirit&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_draconic_spirit</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:summon_draconic_spirit&amp;rev=1714692847&amp;do=diff</link>
        <description>Summon Draconic Spirit

5th-level conjuration

Casting Time: 1 action

Range: 60 ft

Components: V,S,M (???)

Duration: Concentration, up to 1 hour


You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The c…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:summon_elemental&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_elemental</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:summon_elemental&amp;rev=1714692847&amp;do=diff</link>
        <description>Summon Elemental

4th-level conjuration

Casting Time: 1 action

Range: 90 ft

Components: V,S,M (air, a pebble, ash, and water inside a gold inlaid vial worth at least 400 gp)

Duration: Concentration, up to 1 hour


You call forth an elemental spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:summon_fey&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_fey</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:summon_fey&amp;rev=1714692847&amp;do=diff</link>
        <description>Summon Fey

3rd-level conjuration

Casting Time: 1 action

Range: 90 ft

Components: V,S,M (a gilded flower worth at least 300 gp)

Duration: Concentration, up to 1 hour


You call forth a fey spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood. Fuming, Mirthful, or Tricksy. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the tr…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:sunbeam&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sunbeam</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:sunbeam&amp;rev=1714692847&amp;do=diff</link>
        <description>Sunbeam

6th-level evocation

Casting Time: 1 action

Range: Self (60-ft line)

Components: V,S,M (a magnifying glass)

Duration: Concentration, up to 1 minute


A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oo…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:sunburst&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sunburst</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:sunburst&amp;rev=1714692847&amp;do=diff</link>
        <description>Sunburst

8th-level evocation

Casting Time: 1 action

Range: 150 ft

Components: V,S,M (fire and a piece of sunstone)

Duration: Instantaneous


Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disad…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:sword_burst&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sword_burst</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:sword_burst&amp;rev=1714692847&amp;do=diff</link>
        <description>Sword Burst

Conjuration Cantrip

Casting Time: 1 action

Range: 5 ft

Components: V

Duration: Instantaneous


You create a momentary circle of spectral blades that sweep around you. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d6 force damage.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:symbol&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>symbol</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:symbol&amp;rev=1714692847&amp;do=diff</link>
        <description>Symbol

7th-level abjuration

Casting Time: 1 minute

Range: Touch

Components: V,S,M (Mercury, phosphorous, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes)

Duration: Until dispelled or triggered


When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a Treasure chest). If you choose a sur…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:tabaxi&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tabaxi</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:tabaxi&amp;rev=1714692847&amp;do=diff</link>
        <description>Tabaxi

[Cat girls cheer, Tabaxi's here!]
Hailing from a strange and distant land, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:tasha_s_hideous_laughter&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tasha_s_hideous_laughter</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:tasha_s_hideous_laughter&amp;rev=1714692847&amp;do=diff</link>
        <description>Tasha's Hideous Laughter

1st-level enchantment

Casting Time: 1 action

Range: 30 feet

Components: V,S,M (tiny tarts and a feather that is waved in the air)

Duration: Concentration, up to 1 minute


A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature wit…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:tenser_s_floating_disk&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tenser_s_floating_disk</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:tenser_s_floating_disk&amp;rev=1714692847&amp;do=diff</link>
        <description>Tenser's Floating Disk

1st-level conjuration (ritual)

Casting Time: 1 action

Range: 30 ft

Components: V,S,M (a drop of mercury)

Duration: 1 hour


This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls t…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:thaumaturgy&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thaumaturgy</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:thaumaturgy&amp;rev=1714692847&amp;do=diff</link>
        <description>Thaumaturgy

Transmutation Cantrip

Casting Time: 1 action

Range: 30 ft

Components: V

Duration: 1 minute


You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

	* Your voice booms up to three times as loud as normal for 1 minute.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:the_order_of_combat&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_order_of_combat</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:the_order_of_combat&amp;rev=1714692847&amp;do=diff</link>
        <description>The Order of Combat

A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:thorn_whip&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thorn_whip</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:thorn_whip&amp;rev=1714692847&amp;do=diff</link>
        <description>Thorn Whip

Transmutation cantrip

Casting Time: 1 action

Range: 30 ft

Components: V,S,M (the stem of a plant with thorns

Duration: Instantaneous


You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you. This spell’s damage increases by 1d6 wh…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:thunderclap&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thunderclap</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:thunderclap&amp;rev=1714692847&amp;do=diff</link>
        <description>Thunderclap

Evocation cantrip

Casting Time: 1 action

Range: 5 feet

Components: S

Duration: Instantaneous


You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:thunderwave&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thunderwave</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:thunderwave&amp;rev=1714692847&amp;do=diff</link>
        <description>Thunderwave

1st-level evocation

Casting Time: 1 action

Range: Self (15 ft cube)

Components: V,S

Duration: Instantaneous


A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the a…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:tidal_wave&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tidal_wave</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:tidal_wave&amp;rev=1714692847&amp;do=diff</link>
        <description>Tidal Wave

3rd-level conjuration

Casting Time: 1 action

Range: 120 ft

Components: V,S,M (a drop of water)

Duration: Instantaneous


You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t k…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:tiefling&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tiefling</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:tiefling&amp;rev=1714692847&amp;do=diff</link>
        <description>Tiefling


To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus—overlord of the Nine Hells—into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children’s children will alwa…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:toll_the_dead&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>toll_the_dead</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:toll_the_dead&amp;rev=1714692847&amp;do=diff</link>
        <description>Toll the Dead

Necromancy Cantrip

Casting Time: 1 action

Range: 60 ft

Components: V,S

Duration: Instantaneous


You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:tongues&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tongues</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:tongues&amp;rev=1714692847&amp;do=diff</link>
        <description>Tongues

3rd-level Divination

Casting Time: 1 action

Range: Touch

Components: V,M (a small clay model of a ziggurat)

Duration: 1 hour


This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:tortle&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tortle</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:tortle&amp;rev=1714692847&amp;do=diff</link>
        <description>Tortle


What many tortles consider a simple life, others might call a life of adventure. Tortles are born near sandy coastlines, but as soon as they're able to walk on two legs, they become nomad survivalists eager to explore the wilderness, experience its many wonders, put their skills to the test, and make new acquaintances.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:transmute_rock&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>transmute_rock</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:transmute_rock&amp;rev=1714692847&amp;do=diff</link>
        <description>Transmute Rock

5th-level transmutation

Casting Time: 1 action

Range: 120 ft

Components: V,S,M (clay and water)

Duration: Until dispelled


You choose an area of stone or mud that you can see that fits within a 40-foot cube and is within range, and choose one of the following effects.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:transport_via_plants&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>transport_via_plants</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:transport_via_plants&amp;rev=1714692847&amp;do=diff</link>
        <description>Transport via Plants

6th-level conjuration

Casting Time: 1 action

Range: 10 ft

Components: V,S

Duration: 1 round


This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:tree_stride&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tree_stride</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:tree_stride&amp;rev=1714692847&amp;do=diff</link>
        <description>Tree Stride

5th-level conjuration

Casting Time: 1 action

Range: Self

Components: V,S

Duration: Concentration, up to 1 minute


You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can eit…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:triton&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>triton</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:triton&amp;rev=1714692847&amp;do=diff</link>
        <description>Triton


Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in the world above.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:true_resurrection&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>true_resurrection</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:true_resurrection&amp;rev=1714692847&amp;do=diff</link>
        <description>True Resurrection

9th-level necromancy

Casting Time: 1 hour

Range: Touch

Components: V,S,M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes)

Duration: Instantaneous


You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature’s soul is free and willing, the creature is restored to life with all its hit points.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:true_seeing&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>true_seeing</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:true_seeing&amp;rev=1714692847&amp;do=diff</link>
        <description>True Seeing

1st-level evocation

Casting Time: 1 action

Range: Touch

Components: V,S,M (an ointment for the eyes that costs 25 gp -- made of mushroom powder, saffron, and fat -- and is consumed by the spell

Duration: Instantaneous


This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:true_strike&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>true_strike</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:true_strike&amp;rev=1714692847&amp;do=diff</link>
        <description>True Strike

Divination Cantrip

Casting Time: 1 action

Range: 30 feet

Components: S

Duration: Concentration, up to 1 round


You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:tsunami&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tsunami</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:tsunami&amp;rev=1714692847&amp;do=diff</link>
        <description>Tsunami

8th-level conjuration

Casting Time: 1 minute

Range: Sight

Components: V,S

Duration: Concentration, up to 6 rounds


A wall of water springs into existence at a point you choose within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The wall lasts for the duration. When the wall appears, each creature within its area must make a Strength saving throw. On a failed save, a creature takes 6d10 bludgeoning damage, or half as much damage on a successful…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:underwater_combat&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>underwater_combat</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:underwater_combat&amp;rev=1714692847&amp;do=diff</link>
        <description>Underwater Combat

When adventurers pursue sahuagin back to their undersea homes, fight off sharks in an ancient shipwreck, or find themselves in a flooded dungeon room, they must fight in a challenging environment. Underwater the following rules apply.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:unseen_servant&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unseen_servant</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:unseen_servant&amp;rev=1714692847&amp;do=diff</link>
        <description>Unseen Servant

1st-level Conjuration (ritual)

Casting Time: 1 action

Range: 60 feet

Components: V,S,M (a piece of string and a bit of wood)

Duration: 1 hour


This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:using_ability_scores&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>using_ability_scores</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:using_ability_scores&amp;rev=1714692847&amp;do=diff</link>
        <description>Using Ability Scores

	*  Ability Scores and Modifiers
	*  Advantage and Disadvantage
	*  Proficiency Bonus
	*  Ability Checks
	*  Using Each Ability
	*  Skill Checks
	*  Saving Throws

SIX ABILITIES PROVIDE A QUICK DESCRIPTION of every creature’s physical and mental characteristics:

	*  Strength, measuring physical power
	*  Dexterity, measuring agility
	*  Constitution, measuring endurance</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:verdan&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>verdan</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:verdan&amp;rev=1714692847&amp;do=diff</link>
        <description>Verdan


The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:vicious_mockery&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vicious_mockery</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:vicious_mockery&amp;rev=1714692847&amp;do=diff</link>
        <description>Vicious Mockery

Enchantment Cantrip

Casting Time: 1 action

Range: 60 ft

Components: V

Duration: Instantaneous


You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:visual_cheat_sheet&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>visual_cheat_sheet</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:visual_cheat_sheet&amp;rev=1714692847&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:wall_of_fire&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wall_of_fire</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:wall_of_fire&amp;rev=1714692847&amp;do=diff</link>
        <description>Wall of Fire

4th-level evocation

Casting Time: 1 action

Range: 120 ft

Components: V,S,M (a small piece of phosphorus)

Duration: Concentration, up to 1 minute


You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:wall_of_force&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wall_of_force</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:wall_of_force&amp;rev=1714692847&amp;do=diff</link>
        <description>Wall of Force

5th-level evocation

Casting Time: 1 action

Range: 120 feet

Components: V,S,M (a pinch of powder made by crushing a clear gemstone)

Duration: Concentration up to 10 minutes


An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radiu…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:wall_of_stone&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wall_of_stone</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:wall_of_stone&amp;rev=1714692847&amp;do=diff</link>
        <description>Wall of Stone

5th-level evocation

Casting Time: 1 action

Range: 120 ft

Components: V,S,M (a small block of granite)

Duration: Concentration, up to 10 minutes


A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least on other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:wall_of_thorns&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wall_of_thorns</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:wall_of_thorns&amp;rev=1714692847&amp;do=diff</link>
        <description>Wall of Thorns

6th-level conjuration

Casting Time: 1 action

Range: 120 ft

Components: V,S,M (a handful of thorns)

Duration: Concentration, up to 10 minutes


You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall b…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:wall_of_water&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wall_of_water</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:wall_of_water&amp;rev=1714692847&amp;do=diff</link>
        <description>Wall of Water

3rd-level evocation

Casting Time: 1 action

Range: 60 ft

Components: V,S,M (a drop of water)

Duration: Concentration, up to 10 minutes


You conjure up a wall of water on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the spell ends. The wall’s space is difficult terrain.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:warding_wind&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warding_wind</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:warding_wind&amp;rev=1714692847&amp;do=diff</link>
        <description>Warding Wind

2nd-level evocation

Casting Time: 1 action

Range: Self

Components: V

Duration: Concentration, up to 10 minutes


A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warforged</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:warforged&amp;rev=1714692847&amp;do=diff</link>
        <description>Warforged


The warforged were built to fight in the Last War. While the first warforged were mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold-hearted…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:watery_sphere&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>watery_sphere</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:watery_sphere&amp;rev=1714692847&amp;do=diff</link>
        <description>Watery Sphere

4th-level conjuration

Casting Time: 1 action

Range: 90 ft

Components: V,S,M (a droplet of water)

Duration: Concentration, up to 1 minute


You conjure up a sphere of water with a 5-foot radius on a point you can see within range. The sphere can hover, but no more than 10 feet off the ground. The sphere remains for the spell’s duration.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:water_breathing&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>water_breathing</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:water_breathing&amp;rev=1714692847&amp;do=diff</link>
        <description>Water Breathing

3rd-level transmutation (ritual)

Casting Time: 1 action

Range: 30 ft

Components: V,S,M (a short reed or piece of straw)

Duration: 24 hr


This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:water_walk&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>water_walk</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:water_walk&amp;rev=1714692847&amp;do=diff</link>
        <description>Water Walk

3rd-level transmutation (ritual)

Casting Time: 1 action

Range: 30 ft

Components: V,S,M (a piece of cork)

Duration: 1 hour


This spell grants the ability to move across any liquid surface - such as water, acid, mud, snow, quicksand, or lava - as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:web&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:web&amp;rev=1714692847&amp;do=diff</link>
        <description>Web

2nd-level conjuration

Casting Time: 1 action

Range: 60 ft

Components: V,S,M (a bit of spiderweb)

Duration: Concentration, up to 1 hour


You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:whirlwind&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>whirlwind</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:whirlwind&amp;rev=1714692847&amp;do=diff</link>
        <description>Whirlwind

7th-level evocation

Casting Time: 1 action

Range: 300 ft

Components: V,M (a piece of straw)

Duration: Concentration, up to 1 minute


A whirlwind howls down to a point on the ground you specify. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and tha…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:wind_walk&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wind_walk</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:wind_walk&amp;rev=1714692847&amp;do=diff</link>
        <description>Wind Walk

6th-level transmutation

Casting Time: 1 action

Range: 30 ft

Components: V,S,M (fire and holy water)

Duration: 8 hours


You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting …</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:wind_wall&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wind_wall</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:wind_wall&amp;rev=1714692847&amp;do=diff</link>
        <description>Wind Wall

3rd-level evocation

Casting Time: 1 action

Range: 120 ft

Components: V,S,M (a tiny fan and a feather of exotic origin)

Duration: Concentration, up to 1 minute


A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:wish&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wish</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:wish&amp;rev=1714692847&amp;do=diff</link>
        <description>Wish

9th-level conjuration

Casting Time: 1 action

Range: Self

Components: V

Duration: Instantaneous


Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:wizard&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wizard</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:wizard&amp;rev=1714692847&amp;do=diff</link>
        <description>The Wizard

----------

Progression --- Starting Information --- Class Features(Spellcasting) --- Arcane Traditions

----------

Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers.&lt;a id=&quot;chronurgy_magic&quot;&gt;&lt;/a&gt;&lt;a id=&quot;graviturgy…</description>
    </item>
    <item rdf:about="http://wiki.alkalianonymous.com/doku.php?id=rules:word_of_radiance&amp;rev=1714692847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>word_of_radiance</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:word_of_radiance&amp;rev=1714692847&amp;do=diff</link>
        <description>Word of Radiance

Evocation Cantrip

Casting Time: 1 action

Range: 5 ft

Components: V,M (a holy symbol)

Duration: Instantaneous


You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wrath_of_nature</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:wrath_of_nature&amp;rev=1714692847&amp;do=diff</link>
        <description>Wrath of Nature

5th-level evocation

Casting Time: 1 action

Range: 120 ft

Components: V,S

Duration: Concentration, up to 1 minute


You call out to the spirits of nature to rouse them against your enemies. Choose a point you can see within range. The spirits cause trees, rocks, and grasses in a 60-foot cube centered on that point to become animated until the spell ends.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T23:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yuan-ti_pureblood</title>
        <link>http://wiki.alkalianonymous.com/doku.php?id=rules:yuan-ti_pureblood&amp;rev=1714692847&amp;do=diff</link>
        <description>Yuan-ti Pureblood


In some campaigns, humanoids normally regarded as sinister threats can emerge to adventure alongside humans and the other standard races. This section is aimed at those who wish to expand the race selections for their campaigns beyond the typical folk of D&amp;D.</description>
    </item>
</rdf:RDF>
